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Showing papers by "Guido Schäfer published in 2015"


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TL;DR: It is shown that by fixing the strategies of k players the price of anarchy can be reduced to n/k (and this bound is tight) and natural means to reduce the inefficiency of Nash equilibria are investigated.
Abstract: We consider polymatrix coordination games with individual preferences where every player corresponds to a node in a graph who plays with each neighbor a separate bimatrix game with non-negative symmetric payoffs. In this paper, we study $\alpha$-approximate $k$-equilibria of these games, i.e., outcomes where no group of at most $k$ players can deviate such that each member increases his payoff by at least a factor $\alpha$. We prove that for $\alpha \ge 2$ these games have the finite coalitional improvement property (and thus $\alpha$-approximate $k$-equilibria exist), while for $\alpha < 2$ this property does not hold. Further, we derive an almost tight bound of $2\alpha(n-1)/(k-1)$ on the price of anarchy, where $n$ is the number of players; in particular, it scales from unbounded for pure Nash equilibria ($k = 1)$ to $2\alpha$ for strong equilibria ($k = n$). We also settle the complexity of several problems related to the verification and existence of these equilibria. Finally, we investigate natural means to reduce the inefficiency of Nash equilibria. Most promisingly, we show that by fixing the strategies of $k$ players the price of anarchy can be reduced to $n/k$ (and this bound is tight).

16 citations


Journal ArticleDOI
TL;DR: This paper studies the severity of the price of anarchy for more realistic settings in which there is a complex underlying social structure, causing the players to direct their altruistic and spiteful behavior in a refined player-specific sense.
Abstract: The study of other-regarding player behavior such as altruism and spite in games has recently received quite some attention in the algorithmic game theory literature. Already for very simple models, it has been shown that altruistic behavior can actually be harmful for society in the sense that the price of anarchy may increase as the players become more altruistic. In this paper, we study the severity of this phenomenon for more realistic settings in which there is a complex underlying social structure, causing the players to direct their altruistic and spiteful behavior in a refined player-specific sense (depending, for example, on friendships that exist among the players). Our findings show that the increase in the price of anarchy is modest for congestion games and minsum scheduling games, whereas it might be drastic for generalized second price auctions.

16 citations


Book ChapterDOI
24 Aug 2015
TL;DR: In this article, the authors consider polymatrix coordination games with individual preferences where every player corresponds to a node in a graph who plays with each neighbor a separate bimatrix game with non-negative symmetric payoffs.
Abstract: We consider polymatrix coordination games with individual preferences where every player corresponds to a node in a graph who plays with each neighbor a separate bimatrix game with non-negative symmetric payoffs. In this paper, we study \(\alpha \) -approximate k-equilibria of these games, i.e., outcomes where no group of at most k players can deviate such that each member increases his payoff by at least a factor \(\alpha \). We prove that for \(\alpha \ge 2\) these games have the finite coalitional improvement property (and thus \(\alpha \)-approximate k-equilibria exist), while for \(\alpha < 2\) this property does not hold. Further, we derive an almost tight bound of \(2\alpha (n-1)/(k-1)\) on the price of anarchy, where n is the number of players; in particular, it scales from unbounded for pure Nash equilibria (\(k = 1)\) to \(2\alpha \) for strong equilibria (\(k = n\)). We also settle the complexity of several problems related to the verification and existence of these equilibria. Finally, we investigate natural means to reduce the inefficiency of Nash equilibria. Most promisingly, we show that by fixing the strategies of k players the price of anarchy can be reduced to n/k (and this bound is tight).

12 citations


Journal ArticleDOI
TL;DR: The approach adds a novel methodological contribution to existing techniques by showing that the Moulin mechanism by Könemann et al. for the Steiner forest problem is $$O(\log ^3 k)$$O(log3k)-approximate" and can be proved by embedding the graph distances into random hierarchically separated trees.
Abstract: We consider the problem of designing efficient mechanisms to share the cost of providing some service to a set of self-interested customers. In this paper, we mainly focus on cost functions that are induced by prize-collecting optimization problems. Such cost functions arise naturally whenever customers can be served in two different ways: either by being part of a common service solution or by being served individually. One of our main contributions is a general lifting technique that allows us to extend the social cost approximation guarantee of a Moulin mechanism for the respective non-prize-collecting problem to its prize-collecting counterpart. Our lifting technique also suggests a generic design template to derive Moulin mechanisms for prize-collecting problems. The approach is particularly suited for cost-sharing methods that are based on primal-dual algorithms. We illustrate the applicability of our approach by deriving Moulin mechanisms for prize-collecting variants of submodular cost-sharing, facility location and Steiner forest problems. All our mechanisms are essentially best possible with respect to budget balance and social cost approximation guarantees. Finally, we show that the Moulin mechanism by Konemann et al. (SIAM J Comput 37(5):1319---1341, 2008) for the Steiner forest problem is $$O(\log ^3 k)$$O(log3k)-approximate. Our approach adds a novel methodological contribution to existing techniques by showing that such a result can be proved by embedding the graph distances into random hierarchically separated trees.

8 citations


Journal ArticleDOI
TL;DR: The inefficiency of equilibrium outcomes in Bottleneck Congestion games is studied and upper and (asymptotically) matching lower bounds on the (strong) Price of Anarchy of these games are derived.
Abstract: We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model situations in which strategic players compete for a limited number of facilities. Each player allocates his weight to a (feasible) subset of the facilities with the goal to minimize the maximum (weight-dependent) latency that he experiences on any of these facilities. We analyze the (strong) Price of Anarchy of these games for a natural load balancing social cost objective, i.e., minimize the maximum latency of a facility. In our studies, we focus on Bottleneck Congestion games with linear latency functions. These games still constitute a rich class of games and generalize, for example, Load Balancing games with identical or uniformly related machines (with or without restricted assignments). We derive upper and (asymptotically) matching lower bounds on the (strong) Price of Anarchy of these games. We also derive more refined bounds for several special cases of these games, including the cases of identical player weights, identical latency functions and symmetric strategy sets. Further, we provide lower bounds on the Price of Anarchy for k-strong equilibria.

2 citations


BookDOI
TL;DR: This work shows that, given linear storage costs, the retailer can compute an optimal preannounced pricing policy in polynomial time by solving a dynamic program, and quantifies exactly how much more profitable a contingent policy could be with respect to a preannounced policy.

1 citations


Book ChapterDOI
01 Jan 2015
TL;DR: This work presents the first polynomial-time approximation scheme for the budgeted matching problem, and crucially exploits the adjacency relations of vertices of the matching polytope and the solution to an old combinatorial puzzle.
Abstract: We consider a natural generalization of the classical matching problem: In the budgeted matching problem we are given an undirected graph with edge weights, non-negative edge costs and a budget. The goal is to compute a matching of maximum weight such that its cost does not exceed the budget. This problem is weakly NP-hard. We present the first polynomial-time approximation scheme for this problem. Our scheme computes two solutions to the Lagrangian relaxation of the problem and patches them together to obtain a near-optimal solution. In our patching procedure we crucially exploit the adjacency relations of vertices of the matching polytope and the solution to an old combinatorial puzzle.