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Hana Boukricha

Researcher at Bielefeld University

Publications -  14
Citations -  355

Hana Boukricha is an academic researcher from Bielefeld University. The author has contributed to research in topics: Empathy & Simulation theory of empathy. The author has an hindex of 7, co-authored 14 publications receiving 255 citations.

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Journal ArticleDOI

Empathy in Virtual Agents and Robots: A Survey

TL;DR: The research conducted to date on empathic agents is presented in light of the principles and mechanisms of empathy found in humans and some of the main challenges this exciting area will be facing in the future are discussed.
Proceedings ArticleDOI

Pleasure-arousal-dominance driven facial expression simulation

TL;DR: An approach towards realizing facial mimicry for a virtual human based on backward mapping AUs displaying an emotional facial expression on PAD-values is outlined and a preliminary evaluation is realized with AUs corresponding to the basic emotions Happy and Angry.
Journal ArticleDOI

Empathy-Based Emotional Alignment for a Virtual Human: A Three-Step Approach

TL;DR: This work proposes an approach to model empathy for the virtual human EMMA—an Empathic MultiModal Agent—consisting of three processing steps: first, the Empathy Mechanism by which an empathic emotion is produced, secondly the Empathic Modulation by which the empathic sentiment is modulated, and third, the Expression of Empathy by which EMMA’s multiple modalities are triggered through the modulated empathy emotion.
Proceedings ArticleDOI

A Computational Model of Empathy: Empirical Evaluation

TL;DR: The results of an empirical evaluation of a computational model of empathy which allows a virtual human to exhibit different degrees of empathy are presented and the model is applied and evaluated in the context of a conversational agent scenario.

Simulating empathy for the virtual human Max

TL;DR: This empathy process is described which comprises of two interconnected components: a belief-desire-intention (BDI) based cognitive component and an affective component based on the emotion simulation system of the virtual human Max.