I
Ian Bogost
Researcher at Georgia Institute of Technology
Publications - 38
Citations - 3768
Ian Bogost is an academic researcher from Georgia Institute of Technology. The author has contributed to research in topics: Digital media & Game mechanics. The author has an hindex of 17, co-authored 38 publications receiving 3517 citations. Previous affiliations of Ian Bogost include Massachusetts Institute of Technology.
Papers
More filters
Book
Persuasive Games: The Expressive Power of Videogames
TL;DR: Ian Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric.
Book
Alien Phenomenology, or What It’s Like to Be a Thing
TL;DR: In this article, the authors introduce the concept of alien phenomenology and its application in carpentry, ontography, metaphorism, and metaphoricism, among others.
Book
Unit Operations: An Approach to Videogame Criticism
TL;DR: In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames and argues for the possibility of real collaboration between the humanities and information technology.
Book
Racing the Beam: The Atari Video Computer System
Nick Montfort,Ian Bogost +1 more
TL;DR: Montfort and Bogost as mentioned in this paper examined the Atari Video Computer System (Atari VCS) and examined six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back.
Book
How to Do Things with Videogames
TL;DR: Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses as discussed by the authors.