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Ivan Slivar

Researcher at University of Zagreb

Publications -  18
Citations -  182

Ivan Slivar is an academic researcher from University of Zagreb. The author has contributed to research in topics: Quality of experience & Cloud gaming. The author has an hindex of 7, co-authored 12 publications receiving 130 citations.

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Proceedings ArticleDOI

Cloud gaming QoE models for deriving video encoding adaptation strategies

TL;DR: This paper addresses the challenge of configuring the video encoding parameters so as to maximize player Quality of Experience (QoE) while meeting bandwidth availability constraints by conducting a subjective laboratory study involving 52 players and two different games aimed at identifying QoE-driven video encoding adaptation strategies.
Proceedings ArticleDOI

The impact of video encoding parameters and game type on QoE for cloud gaming: A case study using the steam platform

TL;DR: The hypothesis is that under certain bandwidth conditions, maximization of the QoE for players will be achieved with different combinations of video encoding parameters (i.e, frame rate and image quality) in dependence of the game type.
Proceedings ArticleDOI

Empirical QoE study of in-home streaming of online games

TL;DR: Results show that switching from an online client to a in- home streaming client consistently results in perceived game quality degradations, and the “willingness to keep playing” under different network condition in both online and in-home game streaming cases.
Proceedings ArticleDOI

Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW

TL;DR: This paper conducts an analysis of the commercial NVIDIA GeForce NOW game streaming platform adaptation mechanisms in light of variable network conditions and conducts an empirical user study involving the GeForce NOW platform to assess player Quality of Experience when such adaptation mechanisms are employed.
Journal ArticleDOI

Game Categorization for Deriving QoE-Driven Video Encoding Configuration Strategies for Cloud Gaming

TL;DR: This article analyzes objective video metrics of collected game play video traces as well as player actions per minute and uses this as input data for clustering of games into two clusters, indicating that different video encoding configuration strategies may be applied to games belonging to different clusters.