J
Javier Hernández-Aceituno
Researcher at University of La Laguna
Publications - 15
Citations - 146
Javier Hernández-Aceituno is an academic researcher from University of La Laguna. The author has contributed to research in topics: Computer science & Medicine. The author has an hindex of 6, co-authored 12 publications receiving 110 citations.
Papers
More filters
Journal ArticleDOI
Using Kinect on an Autonomous Vehicle for Outdoors Obstacle Detection
TL;DR: In this paper, a specific Microsoft Kinect arrangement on a robotic vehicle is proposed, such that outdoors detection is possible, which translates the depth image provided by the sensor into definite obstacle projections in the navigability map used by the vehicle.
Journal ArticleDOI
Laser and Optical Flow Fusion for a Non-Intrusive Obstacle Detection System on an Intelligent Wheelchair
TL;DR: A method to combine a low-cost 16 beam solid state laser sensor and a conventional video camera for obstacle detection is presented and results show that the method accurately detects the presence of obstacles and the direction of their movement.
Proceedings ArticleDOI
MCL with sensor fusion based on a weighting mechanism versus a particle generation approach
Daniel Perea,Javier Hernández-Aceituno,Antonio Morell,Jonay Toledo,A. Hamilton,Leopoldo Acosta +5 more
TL;DR: An Adaptive MCL algorithm is used to combine data from wheel odometry, an inertial measurement unit, a global positioning system and laser scanning, and its performance is compared with a particle generation approach.
Journal ArticleDOI
Safe and Reliable Path Planning for the Autonomous Vehicle Verdino
Rafael Arnay,Nestor Morales,Antonio Morell,Javier Hernández-Aceituno,Daniel Perea,Jonay Toledo,A. Hamilton,Javier Sanchez-Medina,Leopoldo Acosta +8 more
TL;DR: A local planner which computes a set of commands, allowing an autonomous vehicle to follow a given trajectory, using a schema based on a Frenet frame obtained from the global planner.
Journal ArticleDOI
Teaching kinematics with interactive schematics and 3D models
TL;DR: These applications, developed in Unity3D and Python, allow both teachers and students to create and manipulate 3D interactive representations of the studied robotic models to help students improve their understanding of the geometric transformations and mathematical operations required to solve both forward and inverse kinematics exercises.