J
Juan Carlos Arevalo Baeza
Researcher at Microsoft
Publications - 13
Citations - 268
Juan Carlos Arevalo Baeza is an academic researcher from Microsoft. The author has contributed to research in topics: Executable & Context-adaptive binary arithmetic coding. The author has an hindex of 7, co-authored 13 publications receiving 268 citations.
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Patent
Video decoding implementations for a graphics processing unit
Juan Carlos Arevalo Baeza,Eric S. Christoffersen,Sean Callahan,Daniel Dinu,Barry Friemel,William Chen,Weidong Zhao,Yongjun Wu +7 more
TL;DR: In this article, video decoding innovations for multithreading implementations and graphics processor unit (GPU) implementations are described, where a decoder uses innovations in the areas of layered data structures, picture extent discovery, a picture command queue, and/or task scheduling for multi-reading.
Patent
Method and apparatus for developing an electronic game using automatic user feedback
TL;DR: In this paper, a method which enables game developers to capture user actions and to automatically solicit user feedback as game events occur, so that game developers can then use this data to "tune" the game to improve a user's experience is disclosed.
Patent
Real-time analysis of performance data of a video game
Andrew Goossen,Parham Mohadjer,Matthew Kimball,John Howard Palevich,Juan Carlos Arevalo Baeza,Jason Matthew Gould,Matthew Jim Lee,Michael Burrows,Karen Elaine Stevens,David Floyd Aronson +9 more
TL;DR: In this article, a method for analyzing the performance of a video game using a diagnostic tool associated with application code of the video game is presented, where a warning is generated when a performance metric violates a pre-set condition.
Patent
Indexing a trace by insertion of key frames for replay responsiveness
TL;DR: In this article, the authors propose a method to insert key frames during indexing of a trace for responsive trace replay, which includes identifying responsiveness goal(s) for trace replay including identifying a target trace section replay time.
Patent
Indexing a trace by insertion of reverse lookup data structures
TL;DR: In this paper, a reverse lookup data structure is created to associate each attribute observed during the replay of the plurality of trace sections with the identity of each trace section in which it was observed.