K
Kenneth J. Mitchell
Researcher at The Walt Disney Company
Publications - 23
Citations - 171
Kenneth J. Mitchell is an academic researcher from The Walt Disney Company. The author has contributed to research in topics: Rendering (computer graphics) & Augmented reality. The author has an hindex of 8, co-authored 23 publications receiving 171 citations.
Papers
More filters
Patent
Example based editing of virtual terrain maps
TL;DR: In this paper, a terrain editing application is configured to receive assets of various types, including a blank canvas, two-dimensional (2D) sketches, real-world elevation maps, authored heightfields, etc.
Patent
Systems and methods for arranging scenes of animated content to stimulate three-dimensionality
TL;DR: In this paper, a system for arranging scenes of animated content is presented, where scenes may be arranged to simulate three-dimensionalality by shifting objects in the scenes relative to each other and/or changing other properties of one or more of the objects.
Patent
Visualisation and navigation of transmedia content data
Barbara Solenthaler,SoHyeon Jeong,Max Grosse,Sasha Schriber,David Sinclair,Maria Cabral,Markus Gross,Kenneth J. Mitchell +7 more
TL;DR: In this article, a method of rendering content items on a display via an electronic device involves mapping linked content items to a three-dimensional object defined by layout data, which is then transmitted to an electronic devices for display.
Patent
Depth codec for real-time, high-quality light field reconstruction
TL;DR: In this article, the authors present a method for real-time reconstruction of high-quality light fields from depth images using a light field probe and difference mask associated with the depth image, with each node of the quadtree approximating a corresponding portion of the depth data using an approximate function.
Patent
Simulation and skinning of heterogeneous texture detail deformation
TL;DR: In this article, a method for reducing distortions introduced by deformation of a surface with an existing parameterization is presented, which comprises receiving a rest pose mesh comprising a plurality of faces, a rigidity map corresponding to the rest pose meshes, and a deformed pose mesh.