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Krešimir Ćosić

Researcher at University of Zagreb

Publications -  58
Citations -  698

Krešimir Ćosić is an academic researcher from University of Zagreb. The author has contributed to research in topics: Startle response & Cognition. The author has an hindex of 12, co-authored 58 publications receiving 536 citations.

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Journal ArticleDOI

Impact of Human Disasters and COVID-19 Pandemic on Mental Health: Potential of Digital Psychiatry.

TL;DR: Scientific evidence regarding adverse impact of diverse human disasters on mental health in afflicted groups and societies and psychosocial impact of COVID-19 as a specific global human disaster is presented, with an emphasis on disturbing mental health aspects of the ongoing pandemic.
Journal ArticleDOI

Physiology-Driven Adaptive Virtual Reality Stimulation for Prevention and Treatment of Stress Related Disorders

TL;DR: Adaptive control of virtual reality (VR) stimulation presented in this work, based on estimation of the person's emotional state from physiological signals, may enhance existing stress inoculation training (SIT).
Proceedings ArticleDOI

Stress inoculation training supported by physiology-driven adaptive virtual reality stimulation.

TL;DR: Generic concept of physiology-driven adaptive VR stimulation, based on estimation of the subject's emotional state from physiological signals, and closed-loop adaptive control strategy applicable to SIT are presented.
Journal ArticleDOI

Artificial intelligence in prediction of mental health disorders induced by the COVID-19 pandemic among health care workers

TL;DR: The proposed methodology aims to expand traditionally used subjective self-report predictors of mental health disorders with more objective metrics, which is aligned with the recent literature related to predictive modeling based on artificial intelligence.
Journal ArticleDOI

A system for head-neck rehabilitation exercises based on serious gaming and virtual reality

TL;DR: A system that motivates the users to perform neck exercises by engaging them in a serious exergame within virtual reality (VR) environment and analysis of acquired data from VR hardware provides insight into flexibility of the neck during head movements and overall neck kinematics.