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Lianghao Wang

Researcher at Zhejiang University

Publications -  67
Citations -  472

Lianghao Wang is an academic researcher from Zhejiang University. The author has contributed to research in topics: Depth map & Rendering (computer graphics). The author has an hindex of 12, co-authored 67 publications receiving 433 citations. Previous affiliations of Lianghao Wang include Nanjing University.

Papers
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Proceedings ArticleDOI

A Depth Extraction Method Based on Motion and Geometry for 2D to 3D Conversion

TL;DR: This paper proposes a novel depth extraction method based on motion and geometric information for 2D to 3D conversion, which consists of two major depth extraction modules, the depth from motion and depth from geometrical perspective.
Journal ArticleDOI

Full-Image Guided Filtering for Fast Stereo Matching

TL;DR: A novel full-image guided filtering method is proposed that fulfills the requirements of edge preserving and low complexity and is applied to the cost-volume filtering in the local stereo matching framework.
Patent

Method for generating virtual multi-viewpoint images based on depth image layering

TL;DR: In this paper, a method for generating virtual multi-viewpoint images based on depth image layering is proposed, which comprises the following steps: (1) preprocessing depth images to be processed; (2) layering the pre-processed depth images so as to obtain layered depth images; (3) selecting depth layers focused by camera arrays, and determining prospect layers and background layers; (4) calculating valves of parallax errors corresponding to the two dimensional image layers corresponding to various depth layers.
Proceedings ArticleDOI

Deep convolutional architecture for natural image denoising

TL;DR: The experiment results show that the proposed deep convolutional architecture learns various features from noisy images, and achieves denoising results of high quality within short time for practical usage.
Patent

Method for converting 2D video into 3D video in three-dimensional television system

TL;DR: In this article, a method for converting 2D video into 3D video in a three-dimensional television system, which comprises of the following steps: (1) obtaining a video file to be converted, which is compressed by a video coding standard; (2) decoding to obtain original video, extracting the motion vector information of each 4*4 pixel block from a video decoder and converting the motion vectors information into the motion amplitude; (3) describing an initial depth figure of each frame image by the motion amplitudes; (4) iterating an edge correction filter wave to