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Magdalena Ramos Navas-Parejo

Researcher at University of Granada

Publications -  43
Citations -  325

Magdalena Ramos Navas-Parejo is an academic researcher from University of Granada. The author has contributed to research in topics: Competence (human resources) & Creativity. The author has an hindex of 7, co-authored 30 publications receiving 175 citations.

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Educational Innovation in Higher Education: Use of Role Playing and Educational Video in Future Teachers’ Training

TL;DR: In this article, the authors use a quasi-experimental methodology, with a control and experimental group and the application of a post-test, to prove that the use of active methods provides an increase in students' skills, and that therefore, therefore, we must bet on sustainable pedagogies in order to promote a real innovation in the classrooms.
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Realidad virtual y motivación en el contexto educativo: Estudio bibliométrico de los últimos veinte años de Scopus

TL;DR: In this paper, a study of the use of Realidad virtual in the ambito educativo is presented, with the goal of analizar en que situacion actual se encuentran las investigaciones existentes en la base of datos Scopus sobre el uso of the Realidad Virtual en educación for mejora de la motivacion en los procesos de ensenanza-aprendizaje.
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Scientific Performance and Mapping of the Term STEM in Education on the Web of Science

TL;DR: In this paper, the authors analyze the trajectory and the transcendence of the "STEM" concept in the educational field, having as reference the reported literature of Web of Science, analyzing both the performance and the structural and dynamic development of the concept through a co-word analysis.
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Effect of the flipped classroom and gamification methods in the development of a didactic unit on healthy habits and diet in primary education

TL;DR: The findings obtained showed that the application of Flipped Classroom and gamification promoted an increase in students’ motivation, as well as in their autonomy and self-regulation when facing the contents of the subject.
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Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom

TL;DR: It can be concluded that the method of teaching through augmented reality is effective in teaching high school students in the subject of physical education, especially for the acquisition of spatially oriented content.