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Michael A. Toelle

Researcher at Microsoft

Publications -  20
Citations -  1528

Michael A. Toelle is an academic researcher from Microsoft. The author has contributed to research in topics: Rendering (computer graphics) & Graphics pipeline. The author has an hindex of 14, co-authored 20 publications receiving 1523 citations.

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Patent

Method and system for improving shadowing in a graphics rendering system

TL;DR: In this paper, a system for improved shadowing of images using a multiple pass, depth buffer approach includes rendering a scene from the perspective of a light source to construct a shadow depth map in a rasterization buffer.
Patent

Method and system for rendering graphical objects to image chunks

TL;DR: In this article, a method for rendering graphical objects in a scene to generate a display images includes dividing the geometric primitives of models in the scene among portions or chunks of the view space to which the primitives will be rendered, and then rendering geometry referenced to the chunks in series in a common depth buffer.
Patent

Graphics rendering device and method for operating same

TL;DR: In this paper, a graphics rendering chip serially renders a stream of geometric primitives to image regions called chunks, and a pixel engine performs hidden surface removal and controls storage of pixel and fragment records to the pixel buffer, respectively.
Patent

Processor for controlling the display of rendered image layers and method for controlling same

TL;DR: The gSprite engine as discussed by the authors can simulate the motion of the graphical objects in a sequence of display images by performing affine transformations on the gsprite image layers, which can be an affine transform, used to transform gsprites to display device coordinates.
Patent

Systems And Methods For Providing An Enhanced Graphics Pipeline

TL;DR: In this paper, an enhanced graphics pipeline is provided that enables common core hardware to perform as different components of the graphics pipeline, programmability of primitives including lines and triangles by a component in the pipeline, and a stream output before or simultaneously with the rendering a graphical display with the data in a pipeline.