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Mike Schmierbach

Researcher at Pennsylvania State University

Publications -  54
Citations -  1778

Mike Schmierbach is an academic researcher from Pennsylvania State University. The author has contributed to research in topics: Video game & Perception. The author has an hindex of 20, co-authored 50 publications receiving 1552 citations. Previous affiliations of Mike Schmierbach include College of Charleston & Penn State College of Communications.

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Nonrecursive Models of Internet Use and Community Engagement: Questioning Whether Time Spent Online Erodes Social Capital

TL;DR: In this paper, a series of non-recursive models using a national survey of nearly 3,400 respondents were performed to simultaneously test the reciprocal relationship between frequency of Internet use and three sets of community engagement behaviors: informal social interaction, attendance at public events, and participation in civic volunteerism.
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The Interplay of News Frames on Cognitive Complexity

TL;DR: This article examined the effects of two different frame dimensions (loss-gain and individual-societal) on the complexity of individuals' thoughts concerning the issue of urban growth and found that news frames interact to generate more or less complex cognitive responses.
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Information Seeking and Emotional Reactions to the September 11 Terrorist Attacks

TL;DR: Based on uncertainty reduction theory, this article argued that individuals were motivated to seek information and learn about the September 11 terrorist attacks to reduce uncertainty about what happened and found that negative emotional response was a strong predictor of efforts to learn.
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“Killing Spree”: Exploring the Connection Between Competitive Game Play and Aggressive Cognition

TL;DR: Using experimental data, partial support is found for the idea that cooperative play modes prompt less aggressive cognition, and analysis of potential mediating variables along with the influence of gender suggests the effect is primarily explained by social learning rather than frustration.
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Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment

TL;DR: The findings showed that the feelings of autonomy and control are consistently stronger explanations for enjoyment, regardless of customization type, and suggest that similar to other entertainment media, games can appeal to individuals through the senses of autonomy, control, and attachment to a character; the first two prove more critical.