M
Mikko Salminen
Researcher at Aalto University
Publications - 59
Citations - 1896
Mikko Salminen is an academic researcher from Aalto University. The author has contributed to research in topics: Valence (psychology) & Facial electromyography. The author has an hindex of 14, co-authored 58 publications receiving 1668 citations. Previous affiliations of Mikko Salminen include Tampere University of Technology.
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Journal ArticleDOI
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
TL;DR: Playing against another human elicited higher spatial presence, engagement, anticipated threat, post-game challenge appraisals, and physiological arousal, as well as more positively valenced emotional responses, compared to playing against a stranger.
Journal ArticleDOI
A review of the use of psychophysiological methods in game research
J. Matias Kivikangas,Guillaume Chanel,Ben Cowley,Inger Ekman,Mikko Salminen,Simo Järvelä,Niklas Ravaja,Niklas Ravaja +7 more
TL;DR: This article reviews the psychophysiological method in game research, and presents the most useful measures: electromyography (EMG), electrodermal activity (EDA), electroencephalography (EEG) and cardiac measures.
Journal ArticleDOI
Phasic Emotional Reactions to Video Game Events: A Psychophysiological Investigation
TL;DR: The authors examined emotional valence and arousal-related phasic psychophysiological responses to different video game events among 36 young adults who played Super Monkey Ball 2 (Sega Corporation, Tokyo, Japan).
Proceedings ArticleDOI
Emotional response patterns and sense of presence during video games: potential criterion variables for game design
TL;DR: The authors investigated the emotional response patterns and sense of presence elicited by video games with different characteristics (i.e., Tetris, Super Monkey Ball 2, Monkey Bowling 2, and James Bond 007: NightFire) among 37 undergraduates.
Proceedings ArticleDOI
RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System
TL;DR: RelaWorld: a neuroadaptive virtual reality meditation system that combines virtual reality with neurofeedback to provide a tool that is easy for novices to use yet provides added value even for experienced meditators is presented.