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Showing papers by "Oliver Hahn published in 2011"


Journal ArticleDOI
TL;DR: In this paper, an adaptive convolution of Gaussian white noise with a real-space transfer function kernel together with an adaptive multi-grid Poisson solver is used to generate displacements and velocities following first- or second-order Lagrangian perturbation theory (2LPT).
Abstract: We discuss a new algorithm to generate multi-scale initial conditions with multiple levels of refinements for cosmological 'zoom-in' simulations. The method uses an adaptive convolution of Gaussian white noise with a real-space transfer function kernel together with an adaptive multi-grid Poisson solver to generate displacements and velocities following first- (1LPT) or second-order Lagrangian perturbation theory (2LPT). The new algorithm achieves rms relative errors of the order of 10{sup -4} for displacements and velocities in the refinement region and thus improves in terms of errors by about two orders of magnitude over previous approaches. In addition, errors are localized at coarse-fine boundaries and do not suffer from Fourier-space-induced interference ringing. An optional hybrid multi-grid and Fast Fourier Transform (FFT) based scheme is introduced which has identical Fourier-space behaviour as traditional approaches. Using a suite of re-simulations of a galaxy cluster halo our real-space-based approach is found to reproduce correlation functions, density profiles, key halo properties and subhalo abundances with per cent level accuracy. Finally, we generalize our approach for two-component baryon and dark-matter simulations and demonstrate that the power spectrum evolution is in excellent agreement with linear perturbation theory. For initial baryon density fields, it is suggested to use the local Lagrangian approximation in order to generate a density field for mesh-based codes that is consistent with the Lagrangian perturbation theory instead of the current practice of using the Eulerian linearly scaled densities.

564 citations


Journal ArticleDOI
TL;DR: In this article, an adaptive convolution of Gaussian white noise with a real space transfer function kernel together with an adaptive multi-grid Poisson solver is used to generate displacements and velocities following first (1LPT) or second order Lagrangian perturbation theory (2LPT).
Abstract: We discuss a new algorithm to generate multi-scale initial conditions with multiple levels of refinements for cosmological "zoom-in" simulations. The method uses an adaptive convolution of Gaussian white noise with a real space transfer function kernel together with an adaptive multi-grid Poisson solver to generate displacements and velocities following first (1LPT) or second order Lagrangian perturbation theory (2LPT). The new algorithm achieves RMS relative errors of order 10^(-4) for displacements and velocities in the refinement region and thus improves in terms of errors by about two orders of magnitude over previous approaches. In addition, errors are localized at coarse-fine boundaries and do not suffer from Fourier-space induced interference ringing. An optional hybrid multi-grid and Fast Fourier Transform (FFT) based scheme is introduced which has identical Fourier space behaviour as traditional approaches. Using a suite of re-simulations of a galaxy cluster halo our real space based approach is found to reproduce correlation functions, density profiles, key halo properties and subhalo abundances with per cent level accuracy. Finally, we generalize our approach for two-component baryon and dark-matter simulations and demonstrate that the power spectrum evolution is in excellent agreement with linear perturbation theory. For initial baryon density fields, it is suggested to use the local Lagrangian approximation in order to generate a density field for mesh based codes that is consistent with Lagrangian perturbation theory instead of the current practice of using the Eulerian linearly scaled densities.

117 citations


Journal ArticleDOI
TL;DR: In this article, the authors proposed to use the primordial velocity dispersion of dark matter is small compared to the velocities attained during structure formation, which can be used to extract full fine-grained phase-space-structure information from existing cosmological N-body simulations.
Abstract: The primordial velocity dispersion of dark matter is small compared to the velocities attained during structure formation. The initial density distribution is close to uniform and it occupies an initial sheet in phase space that is single valued in velocity space. Because of gravitational forces this three dimensional manifold evolves in phase space without ever tearing, conserving phase-space volume and preserving the connectivity of nearby points. N-body simulations already follow the motion of this sheet in phase space. This fact can be used to extract full fine-grained phase-space-structure information from existing cosmological N-body simulations. Particles are considered as the vertices of an unstructured three dimensional mesh, moving in six dimensional phase-space. On this mesh, mass density and momentum are uniquely defined. We show how to obtain the space density of the fluid, detect caustics, and count the number of streams as well as their individual contributions to any point in configuration-space. We calculate the bulk velocity, local velocity dispersions, and densities from the sheet - all without averaging over control volumes. This gives a wealth of new information about dark matter fluid flow which had previously been thought of as inaccessible to N-body simulations. We outline how this mapping may be used to create new accurate collisionless fluid simulation codes that may be able to overcome the sparse sampling and unphysical two-body effects that plague current N-body techniques.

7 citations