P
Paul Cairns
Researcher at University of York
Publications - 205
Citations - 8304
Paul Cairns is an academic researcher from University of York. The author has contributed to research in topics: Usability & User experience design. The author has an hindex of 38, co-authored 201 publications receiving 6955 citations. Previous affiliations of Paul Cairns include Middlesex University & University College London.
Papers
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Journal ArticleDOI
Measuring and defining the experience of immersion in games
TL;DR: Overall the findings suggest that immersion can be measured subjectively as well as objectively (task completion time, eye movements) and negative emotions and uneasiness also run high.
Proceedings ArticleDOI
A grounded investigation of game immersion
Emily Brown,Paul Cairns +1 more
TL;DR: Grounded Theory is used to construct a robust division of immersion into the three levels: engagement, engrossment and total immersion, which suggests new lines for investigating immersion and transferring it into software domains other than games.
Journal ArticleDOI
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form
TL;DR: This research investigated and verified a four-factor structure of the UES and proposed a Short Form (SF), and presents a revised long and short form (SF) version of theUES, and offers guidance for researchers interested in adopting the Ues and UES-SF in their own studies.
BookDOI
Research Methods for Human-Computer Interaction
Paul Cairns,Anna L. Cox +1 more
TL;DR: This is the first book to provide a single resource through which a range of commonly used research methods in HCI are introduced and how to develop new methodologies and write up your research.
Journal ArticleDOI
Video game loot boxes are linked to problem gambling: Results of a large-scale survey.
David Zendle,Paul Cairns +1 more
TL;DR: It is unclear from this study whether buying loot boxes acts as a gateway to problem gambling, or whether spending large amounts of money on loot boxes appeals more to problem gamblers, but results suggest that there may be good reason to regulate loot boxes in games.