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Paul Coulton

Researcher at Lancaster University

Publications -  283
Citations -  3745

Paul Coulton is an academic researcher from Lancaster University. The author has contributed to research in topics: Mobile computing & Mobile phone. The author has an hindex of 30, co-authored 274 publications receiving 3266 citations.

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Journal ArticleDOI

Extending cyberspace: location based games using cellular phones

TL;DR: Two practical mechanisms for producing a finer degree of location granularity are discussed, both through future technology and novel implementations of systems that augment location-sensing, now that commercial cellular handsets that incorporate RFID readers have emerged.
Proceedings ArticleDOI

Back to the future: 10 years of design fiction

TL;DR: It is argued that design fiction is a compelling and powerful concept but is inherently ambiguous and therefore strategies to disambiguate communications 'about design fiction' in order to strengthen applications 'of design fiction'.
Journal ArticleDOI

Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display

TL;DR: A novel system that connects Nokia's 5500 model phone to large public game screens via Bluetooth where it becomes a game controller for a multiplayer game, illustrated through a multiplayer driving game using the Microsoft XNA framework.

Design fiction as world building

TL;DR: In this article, the authors argue that the best way to contribute to the establishment of an evidence-based first paradigm, is by adopting a research through design approach, and they describe the creation of two Design Fictions through which they consider the relationship between narrative and Design Fiction and argue that links between the two are often drawn erroneously.
Journal ArticleDOI

PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones

TL;DR: This article presents details of a novel location- and object-enhanced mixed-reality version of the Namco arcade classic, Pacman, and highlights the possibilities via use of physical objects and the combination of mobile phones and RFID of yielding new mixed- reality entertainment experiences.