P
Paweł W. Woźniak
Researcher at Utrecht University
Publications - 113
Citations - 1268
Paweł W. Woźniak is an academic researcher from Utrecht University. The author has contributed to research in topics: Computer science & User experience design. The author has an hindex of 14, co-authored 91 publications receiving 684 citations. Previous affiliations of Paweł W. Woźniak include University of Stuttgart & Chalmers University of Technology.
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Enhancing Social Experiences with Shared Drones.
TL;DR: This work envision systems in which nearby drones are available for personal and shared usage, thus enabling safely and respectfully flying over areas such as national parks or zoos, and envision shared drones as a means of sparking new social interactions.
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Proficiency-aware systems: Designing for user reflection in context-aware systems
Jakob Karolus,Paweł W. Woźniak +1 more
MTBalance: Assisting Novice Mountain Bikers with Real-Time Proprioceptive Feedback
TL;DR: MTBalance as discussed by the authors provides body posture feedback for beginner mountain bikers based on inertial tracking to correct their posture to improve MTB performance, which can augment the outdoor experience and make the sport available to a larger group of users.
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Your Text Is Hard to Read: Facilitating Readability Awareness to Support Writing Proficiency in Text Production
TL;DR: In this paper , the authors evaluated how different methods of readability feedback impacted users during a text production task and found that having access to readability information allowed participants to reflect on their task solving approach, facilitating the users' understanding of their proficiency.
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Quantifying Meaningful Interaction: Developing the Eudaimonic Technology Experience Scale
Paweł W. Woźniak,Jasmin Niess,Marit Bentvelzen,Henrike Weingärtner,Svenja Yvonne Schött,Jakob Karolus +5 more
TL;DR: The Eudaimonic Technology Experience Scale (ETES) as mentioned in this paper ) is a six-item questionnaire for measuring eudaimony properties of technologies, which includes two factors, i.e., goals and self-knowlege, which describe what aspects of a e-aimonic experience can be supported by technology.