P
Pierre De Loor
Researcher at École nationale d'ingénieurs de Brest
Publications - 87
Citations - 563
Pierre De Loor is an academic researcher from École nationale d'ingénieurs de Brest. The author has contributed to research in topics: Computer science & Context (language use). The author has an hindex of 11, co-authored 78 publications receiving 523 citations. Previous affiliations of Pierre De Loor include École Normale Supérieure & European University of Brittany.
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Proceedings ArticleDOI
Semantic modeling of Virtual Environments using MASCARET
Pierre Chevaillier,Thanh-Hai Trinh,Mukesh Barange,Pierre De Loor,Frédéric Devillers,Julien Soler,Ronan Querrec +6 more
TL;DR: This paper presents MASCARET, a model-based approach, for the design of semantic VR environments based on the Unified Modeling Language (UML), and shows how the multi-layer semantic model can be used in different VR applications, in which adaptive behaviors of artificial agents acting within complex environments have to be simulated.
Journal ArticleDOI
MASCARET: A Pedagogical Multi-Agent System for Virtual Environments for Training
TL;DR: HAL is a multi-disciplinary open access archive for the deposit and dissemination of scientific research documents, whether they are published or not, for teaching and research institutions in France or abroad, or from public or private research centers.
Journal ArticleDOI
Enaction-Based Artificial Intelligence: Toward Co-evolution with Humans in the Loop
TL;DR: The article concludes by exploring a number of issues, thereby enabling current approaches with the principles of morphogenesis, guidance, the phenomenology of interactions and the use of minimal enactive interfaces in setting up experiments which will deal with the problem of artificial intelligence in a variety of enaction-based ways.
Proceedings Article
The challenge of believability in video games: Definitions, agents models and imitation learning
TL;DR: This paper considers only one meaning of believability, ``giving the feeling of being controlled by a player'', and proposes a two-step method to develop new models for believable agents.
Proceedings ArticleDOI
Ensuring semantic spatial constraints in virtual environments using UML/OCL
TL;DR: This paper presents a novel approach for representing semantic spatial relations in VEs using the Unified Modeling Language (UML) and the Object Constraint Language (OCL) and proposes a spatial extension of OCL named VRX-OCL as a high-level and flexible language to cover multidimensional, manifold, and reference frame-dependent spatial constraints.