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Pierre De Loor

Researcher at École nationale d'ingénieurs de Brest

Publications -  87
Citations -  563

Pierre De Loor is an academic researcher from École nationale d'ingénieurs de Brest. The author has contributed to research in topics: Computer science & Context (language use). The author has an hindex of 11, co-authored 78 publications receiving 523 citations. Previous affiliations of Pierre De Loor include École Normale Supérieure & European University of Brittany.

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Proceedings ArticleDOI

Semantic modeling of Virtual Environments using MASCARET

TL;DR: This paper presents MASCARET, a model-based approach, for the design of semantic VR environments based on the Unified Modeling Language (UML), and shows how the multi-layer semantic model can be used in different VR applications, in which adaptive behaviors of artificial agents acting within complex environments have to be simulated.
Journal ArticleDOI

MASCARET: A Pedagogical Multi-Agent System for Virtual Environments for Training

TL;DR: HAL is a multi-disciplinary open access archive for the deposit and dissemination of scientific research documents, whether they are published or not, for teaching and research institutions in France or abroad, or from public or private research centers.
Journal ArticleDOI

Enaction-Based Artificial Intelligence: Toward Co-evolution with Humans in the Loop

TL;DR: The article concludes by exploring a number of issues, thereby enabling current approaches with the principles of morphogenesis, guidance, the phenomenology of interactions and the use of minimal enactive interfaces in setting up experiments which will deal with the problem of artificial intelligence in a variety of enaction-based ways.
Proceedings Article

The challenge of believability in video games: Definitions, agents models and imitation learning

TL;DR: This paper considers only one meaning of believability, ``giving the feeling of being controlled by a player'', and proposes a two-step method to develop new models for believable agents.
Proceedings ArticleDOI

Ensuring semantic spatial constraints in virtual environments using UML/OCL

TL;DR: This paper presents a novel approach for representing semantic spatial relations in VEs using the Unified Modeling Language (UML) and the Object Constraint Language (OCL) and proposes a spatial extension of OCL named VRX-OCL as a high-level and flexible language to cover multidimensional, manifold, and reference frame-dependent spatial constraints.