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Showing papers by "Punya Mishra published in 2003"


Proceedings ArticleDOI
06 Jun 2003
TL;DR: This paper explored gender and age differences in attitudes toward technology, space exploration, game design, and learning from games and found that all-girl design teams will envision substantively different education game experiences than all-boy design teams.
Abstract: This NSF-funded two-year research project explores gender and age differences in attitudes toward technology, space exploration, game design, and learning from games. In addition to rigorously testing the proposition that all-girl design teams will envision substantively different education game experiences than all-boy design teams, this project will provide extremely elaborate baseline research to inform future design of highly entertaining learning games.By June 2003, we will have spent five months preparing our two-week Space Pioneer Adventures summer camp (offered to 10 fifth grade girls, 10 fifth grade boys, 10 eighth grade girls, and 10 eighth grade boys). Working in same-sex, same-age teams of five, in Week 1 they will experience a wide range of technologically delivered space-learning activities. In Week 2 they will envision their ideal space-learning game.Conference participants will see and provide feedback about our baseline participatory learning game-design research plan.

2 citations