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Reuven Bakalash

Publications -  40
Citations -  329

Reuven Bakalash is an academic researcher. The author has contributed to research in topics: Real-time computer graphics & Software rendering. The author has an hindex of 11, co-authored 40 publications receiving 329 citations.

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Patent

Computing system capable of parallelizing the operation of multiple graphics processing units (GPUS) supported on external graphics cards

TL;DR: In this article, a multi-mode parallel graphics rendering system (MMPRS) is proposed, which supports multiple modes of parallel operation for graphics processing pipelines (GPPLs).
Patent

Computing system capable of parallelizing the operation of multiple graphics processing units (GPUS) supported on a CPU/GPU fusion-type chip and/or multiple GPUS supported on an external graphics card

TL;DR: In this article, the authors present a computing system capable of parallelizing the operation of multiple graphics processing units (GPUs) supported on a hybrid CPU/GPU fusion-architecture chip and/or on an external graphics card.
Patent

Computing system capable of parallelizing the operation of multiple graphics processing pipelines (GPPLS) supported on a multi-core CPU chip, and employing a software-implemented multi-mode parallel graphics rendering subsystem

TL;DR: In this paper, a multi-mode parallel graphics rendering subsystem supporting multiple modes of parallel operation is presented, and an automatic mode control module automatically controls the mode of the MMPGRS, so that the GPUs are driven in a parallelized manner.
Patent

Multi-pass method of generating an image frame of a 3D scene using an object-division based parallel graphics rendering process

TL;DR: In this article, a multi-pass method of generating an image frame of a 3D scene, using a parallel graphics processing system having a plurality of graphics processing pipelines (GPPLs), including a primary GPPL, is presented.
Patent

Method of generating digital images of objects in 3D scenes while eliminating object overdrawing within the multiple graphics processing pipeline (GPPLS) of a parallel graphics processing system generating partial color-based complementary-type images along the viewing direction using black pixel rendering and subsequent recompositing operations

TL;DR: In this paper, a multi-pass method of generating an image frame of a 3D scene while eliminating the overdrawing of objects within the multiple graphics processing pipelines (GPPLs) supported on a parallel graphics processing system is presented.