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Richard M. Gregson

Researcher at Queen's University

Publications -  20
Citations -  1119

Richard M. Gregson is an academic researcher from Queen's University. The author has contributed to research in topics: Cataract surgery & Visual acuity. The author has an hindex of 14, co-authored 20 publications receiving 987 citations. Previous affiliations of Richard M. Gregson include Nottingham University Hospitals NHS Trust & University of Nottingham.

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Falls and health status in elderly women following first eye cataract surgery: a randomised controlled trial

TL;DR: First eye cataract surgery reduces the rate of falling, and risk of fractures and improves visual function and general health status, and activity, anxiety, depression, confidence, visual disability, and handicap all improved in the operated group compared with the control group.
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Falls and health status in elderly women following second eye cataract surgery: a randomised controlled trial

TL;DR: First eye cataract surgery reduces the risk of falling and visual function (especially stereopsis) improved in the operated group, and confidence, visual disability and handicap all improved inThe operated compared with the control group.
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The importance of acuity, stereopsis, and contrast sensitivity for health-related quality of life in elderly women with cataracts.

TL;DR: Acuity, stereopsis, and contrast sensitivity each contributed to quality of life, across a range of measures, in elderly women with cataract, but in some analyses stereopsis was more important.
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Preliminary results from the use of the novel Interactive binocular treatment (I-BiT) system, in the treatment of strabismic and anisometropic amblyopia.

TL;DR: Five out of six children have shown an improvement in their vision (average increase of 10 letters), including those who had previously failed to comply with conventional occlusion, in the binocular treatment of amblyopia using adapted virtual reality technology.
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Modified virtual reality technology for treatment of amblyopia.

TL;DR: A novel virtual-reality (VR)-based display system that facilitates the treatment of amblyopia with both eyes stimulated simultaneously, which allows binocular treatment and is interactive, and as it is partially software based, can be adapted to suit the age/ability, and needs of the patient.