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Ronald Soetaert

Researcher at Ghent University

Publications -  92
Citations -  1566

Ronald Soetaert is an academic researcher from Ghent University. The author has contributed to research in topics: Rhetoric & Rhetorical question. The author has an hindex of 16, co-authored 92 publications receiving 1428 citations. Previous affiliations of Ronald Soetaert include Purdue University.

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Students' perceptions about the use of video games in the classroom

TL;DR: A path model to examine and predict student acceptance of video games is proposed, and empirically tested by involving 858 secondary school students show that students' preference for using video games in the classroom is affected directly by a number of factors.
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Acceptance of game-based learning by secondary school teachers

TL;DR: A model for describing the acceptance and predicting the uptake of commercial games by secondary school teachers is suggested and based on data gathered from 505 teachers, the model is tested and evaluated and is linked to previous research in the domains of technology acceptance and game-based learning.
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Parental acceptance of digital game-based learning

TL;DR: In this article, a path model was developed and validated to explain and predict parental acceptance of video games in the classrooms of their children, based on a survey of 858 parents with at least one child in secondary education.
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Revisiting the ethnographic turn in contemporary art

TL;DR: In this paper, the authors aim to revisit the ethnographic turn in contemporary art by focusing on practice-led research, and they also invite short statements and reflections by artists about their practice.
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Players’ perspectives on the positive impact of video games: A qualitative content analysis of online forum discussions:

TL;DR: By analyzing players’ positive experiences using a theory-based coding scheme that is attentive to the wide array of effects that have been ascribed to the arts, this study offers a broad perspective on the attributed impact of video games.