S
Sheetal Soni
Researcher at University of Delhi
Publications - 7
Citations - 1135
Sheetal Soni is an academic researcher from University of Delhi. The author has contributed to research in topics: Virtual reality & Computer science. The author has an hindex of 3, co-authored 3 publications receiving 1048 citations.
Papers
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Journal ArticleDOI
Polymeric nanoparticle-encapsulated curcumin ("nanocurcumin"): a novel strategy for human cancer therapy
Savita Bisht,Georg Feldmann,Sheetal Soni,Rajani Ravi,Collins Karikar,Amarnath Maitra,Anirban Maitra +6 more
TL;DR: Nanocurcumin provides an opportunity to expand the clinical repertoire of this efficacious agent by enabling ready aqueous dispersion and demonstrating comparable in vitro therapeutic efficacy to free curcumin against a panel of human pancreatic cancer cell lines.
Journal ArticleDOI
Delivery of hydrophobised 5-fluorouracil derivative to brain tissue through intravenous route using surface modified nanogels.
TL;DR: The present nanogel system has opened a new avenue for poorly soluble drugs to be targeted to brain by coating the particles with polysorbate 80, and was supported by the gamma scintigrams of New Zealand rabbits.
Journal ArticleDOI
Pharmacoscintigraphic evaluation of polysorbate80-coated chitosan nanoparticles for brain targeting
TL;DR: This study showed that chitosan nanoparticles coated with polysorbate80 have great potential as a drug delivery carrier to the brain.
Book ChapterDOI
Virtual Reality in Social Media Marketing: The New Age Potential
TL;DR: In this paper , the authors elucidate the key aspects of changing marketing strategy in light of changing technology and the increasing significance of VR in social media marketing, which is a new buzzword in the marketing era, paving the way for marketers to develop new strategies to interact with customers and increase awareness towards their brands.
Proceedings ArticleDOI
Virtual Reality & Augmented Reality: A way to Digital Transformation of Customer Engagement
TL;DR: In this paper , the authors report the knowledge gaps in the application of AR and VR for creative activities in the marketing perspective and determine conceptual and managerial inferences, as well as also address the scope for future researches.