S
Simon Niedenthal
Researcher at Malmö University
Publications - 25
Citations - 346
Simon Niedenthal is an academic researcher from Malmö University. The author has contributed to research in topics: Game design & Interaction design. The author has an hindex of 10, co-authored 22 publications receiving 284 citations.
Papers
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Proceedings Article
What We Talk About When We Talk About Game Aesthetics
TL;DR: Changing game technologies, as well as arguments from within philosophy, psychology, interaction design theory and cultural theory, call for us to examine the implicit and explicit assumptions the authors make when they write about aesthetics within game studies research, as a prelude to reclaiming a perspective that will allow us to better understand the way in which games function as sites for sensory and embodied play, creative activity and aesthetic experience.
Journal ArticleDOI
Lighting in digital game worlds : Effects on affect and play performance
Igor Knez,Simon Niedenthal +1 more
TL;DR: It was shown that the players performed best and fastest in a game world lit with a warm (reddish) as compared to a cool (bluish) lighting, and it was indicated tentatively that the level of pleasantness induced by the warm lighting that enhanced the players' better performance in that digital game world.
Journal Article
Dynamic Lighting for Tension in Games
TL;DR: Lighting design is an important element of game design, due to its role in directing attention, providing visibility, establishing important information concerning period and time of day, influenci ...
Assassin’s Creed: A Multi-Cultural Read
TL;DR: In this article, the authors provide an analysis of the experience of playing Assassins' Creed from the perspectives of this paper's four co-authors, who represent two different cultural viewpoints: Middle-Eastern and Western, as well as different intellectual disciplinary backgrounds, including architecture, theatre, and computer science.
Dissertation
Complicated Shadows: The Aesthetic Significance of Simulated Illumination in Digital Games
TL;DR: In this paper, the authors explore the role of simulated illumination in games and show that simulated illumination is the lighting designed into a game world, which is a common feature of many digital games.