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Simon Niedenthal
Researcher at Malmö University
Publications - 25
Citations - 346
Simon Niedenthal is an academic researcher from Malmö University. The author has contributed to research in topics: Game design & Interaction design. The author has an hindex of 10, co-authored 22 publications receiving 284 citations.
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Learning from the Cornell Box
TL;DR: In this paper, the authors propose a site for collaboration at the intersection of light and art for designers and computer scientists devoted to the development of new digital media, based on the shadow boxes of Joseph Cornell.
Proceedings Article
Shadowplay: Simulated Illumination in Game Worlds
TL;DR: In this article, the authors discuss simulated illumination in game worlds and present a vocabulary with which to discuss simulated lighting practices in games, such as stealth games and survival-horror games.
Journal ArticleDOI
“Glamourized Houses”: Neutra, Photography, and the Kaufmann House
TL;DR: The current debate on reproduction and architectural publication has established new terms for the examination of architectural photographs as discussed by the authors, and no longer treated simply as a species of architectural documentation such as renderings or plans, photographs of building are acknowledged as sharing in the cultural power of the photographic medium and must consequently be examined as a form of social production.
Journal Article
Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games
TL;DR: In this paper, the authors present an argument in favor of using multiple theory triangulation as a means of generating design heuristics and gameplay scenarios for engaging the sense of smell in games.
Proceedings Article
Real-Time Sweetspot : The Multiple Meanings of Game Company Playtests
TL;DR: Digital Games Research Association (DiGRA) 2007 Conference, Situated Play, Tokyo, Japan, September 24-28th 2007.