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Stephen G. Latta

Researcher at Hastings Entertainment

Publications -  9
Citations -  693

Stephen G. Latta is an academic researcher from Hastings Entertainment. The author has contributed to research in topics: Augmented reality & Display device. The author has an hindex of 9, co-authored 9 publications receiving 693 citations.

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Patent

Virtual spectator experience with a personal audio/visual apparatus

TL;DR: In this article, the authors describe a system for providing a virtual spectator experience for a user of a personal A/V apparatus including a near-eye, augmented reality (AR) display, where a position volume of an event object participating in an event in a first 3D coordinate system for a first location is received and mapped to a second position volume in a second 3D coordinates system at a second location remote from where the event is occurring.
Patent

See-through display brightness control

TL;DR: In this paper, the brightness of a see-through, near-eye mixed display device is controlled based on the light intensity of what the user is gazing at, and the opacity of the display can be altered, such that external light is reduced if the wearer is looking at a bright object.
Patent

Virtual object generation within a virtual environment

TL;DR: In this article, a system and method for building and experiencing 3D virtual objects from within a virtual environment in which they will be viewed upon completion is described, and a virtual object may be created, edited and animated using a natural user interface while the object is displayed to the user in a three-dimensional virtual environment.
Patent

Virtual environment generating system

TL;DR: In this article, a system and related methods for visually augmenting an appearance of a physical environment as seen by a user through a head-mounted display device are provided, where a virtual environment generating program receives eye-tracking information, lighting information, and depth information from the head mounted display.
Patent

Augmented books in a mixed reality environment

TL;DR: In this article, a system and method for augmenting a reading experience in a mixed reality environment is described, which is able to answer a user's questions or provide additional information relating to what the user is reading.