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Steve Rabin

Researcher at DigiPen Institute of Technology

Publications -  36
Citations -  967

Steve Rabin is an academic researcher from DigiPen Institute of Technology. The author has contributed to research in topics: Video game & Game Developer. The author has an hindex of 13, co-authored 36 publications receiving 945 citations.

Papers
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Book

AI game programming wisdom

Steve Rabin
TL;DR: If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.
Book

Introduction to Game Development

Steve Rabin
TL;DR: A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.
BookDOI

Game AI Pro 2: Collected Wisdom of Game AI Professionals

Steve Rabin
TL;DR: Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field.
Patent

System and method for using accelerometer outputs to control an object rotating on a display

Steve Rabin
TL;DR: In this article, an example system and method for controlling a rotatable object on a display using a handheld control device comprising an accelerometer is presented, based on the determined orientation.
Patent

Visually Convincing Depiction of Object Interactions in Augmented Reality Images

TL;DR: In this paper, the authors proposed a method to improve the depiction of interactions between virtual objects and physical objects in augmented reality images, which may include operations such as: receiving a captured image of the real world physical structure, the captured image provided by a camera disposed in a housing, identifying, by image processing performed on the image, the at least one marker disposed at a location of a real-world physical structure; determining aspects of user viewpoint of the housing relative to the physical structure at least in part in response to the identified marker.