S
Sung Wook Kang
Researcher at Korea University
Publications - 5
Citations - 19
Sung Wook Kang is an academic researcher from Korea University. The author has contributed to research in topics: Game programming & Emotional contagion. The author has an hindex of 2, co-authored 5 publications receiving 11 citations.
Papers
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Journal ArticleDOI
Contagion of Cheating Behaviors in Online Social Networks
TL;DR: The existence of the contagion of cheating is shown, various possible social reinforcement mechanisms are explored after introducing several factors to quantify the effect of social reinforcement on the contagions and the dynamics of bot diffusion in an extensive user interaction log from a major MMORPG are analyzed.
Journal ArticleDOI
A study on hard-core users and bots detection using classification of game character's growth type in online games
TL;DR: This paper defined the growth types by analyzing the growth processes of users with actual game data and detected game bots from hard-core users with 93% precision and clearly separated game bots and hard- core users before full growth.
Journal ArticleDOI
Detecting malicious behaviors in MMORPG by applying motivation theory
TL;DR: This paper applied the motivation theory to analyze user behaviors on a real game dataset and showed that normal users in the game followed the ERG theory of motivation in the same way as it works in real world.
Proceedings ArticleDOI
Hard-core user and bot user classification using game character's growth types
TL;DR: This paper defines the growth types by analyzing the growth processes of users with the Aion dataset, one of the famous MMORPGs in the world, and proposes a framework that classifies hard-core users and game bots in the growth patterns with high accuracy value.
Journal ArticleDOI
A study of RMT buyer detection for the collapse of GFG in MMORPG
TL;DR: This paper proposed a fundamental method for detecting RMT buyers for the collapse of GFG at the perspective of buyer by Law of Demand and Supply and found two type of RMT by analyzing actual game data and detected R MT buyers with high recall ratio of 98% by ruled-based detection.