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Taejin Lee

Researcher at Electronics and Telecommunications Research Institute

Publications -  121
Citations -  841

Taejin Lee is an academic researcher from Electronics and Telecommunications Research Institute. The author has contributed to research in topics: Audio signal & Audio signal flow. The author has an hindex of 16, co-authored 118 publications receiving 823 citations. Previous affiliations of Taejin Lee include Kwangwoon University.

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Patent

Apparatus and method for coding and decoding multi-object audio signal with various channel

TL;DR: In this article, an apparatus and method for coding and decoding a multi-object audio signal is presented, which includes a downmixer for down-mixing the audio signals into one down-mixed audio signal and extracting supplementary information including header information and spatial cue information.
Patent

Object-based three-dimensional audio system and method of controlling the same

TL;DR: In this article, an object-based 3D audio system is presented, where an audio encoding unit encodes 3D information and object signals of the audio scene to transmit them through a medium and an audio decoding unit receives the encoded data through the medium, and decodes the same.
Patent

Method and apparatus for control of randering multiobject or multichannel audio signal using spatial cue

TL;DR: In this paper, the authors proposed a method and apparatus for controlling rendering of multi-object or multi-channel audio signals based on spatial cues in a process of decoding the multichannel audio signals.
Patent

Apparatus and method for coding and decoding multi-object audio signal with various channel including information bitstream conversion

TL;DR: In this article, an apparatus and method for coding and decoding multi-object audio signals with various channels and providing backward compatibility with a conventional spatial audio coding (SAC) bitstream is presented.
Patent

Object-based 3-dimensional audio service system using preset audio scenes

TL;DR: In this paper, an object-based 3D audio service system using preset audio scenes and a method thereof is proposed for enabling a user to easily and conveniently watch and listen an object based audio service by eliminating inconvenience of controlling each of object audio signals of sound sources.