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Theodoros Mastoras

Researcher at University of Macedonia

Publications -  19
Citations -  249

Theodoros Mastoras is an academic researcher from University of Macedonia. The author has contributed to research in topics: Item response theory & Usability. The author has an hindex of 5, co-authored 17 publications receiving 174 citations.

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Journal Article

Climbing up the leaderboard: an empirical study of applying Gamification techniques to a computer programming class

TL;DR: The presented quasi-experimental study used a combination of instructor feedback, real time sequence of scored quizzes, and live coding to deliver a fully interactive learning experience which proved that the gamified approach was motivating and enriching for both students and instructors.
Proceedings ArticleDOI

Escape Rooms for Learning: A Systematic Review

TL;DR: A systematic review of 68 peer-reviewed studies published in scientific journals and conference proceedings between 2009 and 2019 is presented in this paper, which considers aspects such as fields of education, target audience, game type and location, time limit, team size, and study results.

From hiscore to high marks: Empirical study of teaching programming through gamification

TL;DR: The empirical evidence presented in this paper suggests that a gamified, multi-dimensional, problem-based learning approach may yield improved outcomes even when applied to a very complex and traditionally dry task like the teaching of computer programming.

Who wants to be a pythonista? using gamification to teach computer programming

TL;DR: This quasi-experimental study employed a classroom version of the TV game show “Who Wants To Be A Millionaire® ” to improve the delivery of an undergraduate programming course, and empirical data on student satisfaction and performance from the gamified group were compared with a control group that followed traditional didactic methods.
Journal Article

Designing simplicity: usability perspectives on learning management systems

TL;DR: This paper presents an experimental Learning Management System that includes all the important functions of delivering learning material, tracking learning activities and managing community tasks, yet by following recent usability techniques it manages to hide all this complexity.