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Thibaut Weise

Researcher at Apple Inc.

Publications -  15
Citations -  947

Thibaut Weise is an academic researcher from Apple Inc.. The author has contributed to research in topics: Pose & Computer facial animation. The author has an hindex of 8, co-authored 15 publications receiving 895 citations. Previous affiliations of Thibaut Weise include ETH Zurich.

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Proceedings ArticleDOI

Fast 3D Scanning with Automatic Motion Compensation

TL;DR: A closed-form expression for the motion error in order to apply motion compensation on a pixel level is developed and the resulting scanning system can capture accurate depth maps of complex dynamic scenes at 17 fps and can cope with both rigid and deformable objects.
Proceedings ArticleDOI

Face/Off: live facial puppetry

TL;DR: A complete integrated system for live facial puppetry that enables high-resolution real-time facial expression tracking with transfer to another person's face and the actor becomes a puppeteer with complete and accurate control over a digital face is presented.
Proceedings ArticleDOI

Real-time face pose estimation from single range images

TL;DR: A real-time algorithm to estimate the 3D pose of a previously unseen face from a single range image is presented, based on a novel shape signature to identify noses in range images and a novel error function that compares the input range image to precomputed pose images of an average face model.
Proceedings ArticleDOI

An object-dependent hand pose prior from sparse training data

TL;DR: A prior for hand pose estimation that integrates the direct relation between a manipulating hand and a 3d object is proposed and integrated into a unified belief propagation framework for tracking and synthesis.
Proceedings ArticleDOI

Accurate and robust registration for in-hand modeling

TL;DR: An efficient method for detecting registration failures, which is a vital property of any automatic modeling system, is proposed and shown how both failure detection and fast registration can be combined in a practical and robust in-hand modeling system that operates at interactive frame rates.