T
Thibaut Weise
Researcher at Apple Inc.
Publications - 15
Citations - 947
Thibaut Weise is an academic researcher from Apple Inc.. The author has contributed to research in topics: Pose & Computer facial animation. The author has an hindex of 8, co-authored 15 publications receiving 895 citations. Previous affiliations of Thibaut Weise include ETH Zurich.
Papers
More filters
Proceedings ArticleDOI
Fast 3D Scanning with Automatic Motion Compensation
TL;DR: A closed-form expression for the motion error in order to apply motion compensation on a pixel level is developed and the resulting scanning system can capture accurate depth maps of complex dynamic scenes at 17 fps and can cope with both rigid and deformable objects.
Proceedings ArticleDOI
Face/Off: live facial puppetry
TL;DR: A complete integrated system for live facial puppetry that enables high-resolution real-time facial expression tracking with transfer to another person's face and the actor becomes a puppeteer with complete and accurate control over a digital face is presented.
Proceedings ArticleDOI
Real-time face pose estimation from single range images
TL;DR: A real-time algorithm to estimate the 3D pose of a previously unseen face from a single range image is presented, based on a novel shape signature to identify noses in range images and a novel error function that compares the input range image to precomputed pose images of an average face model.
Proceedings ArticleDOI
An object-dependent hand pose prior from sparse training data
TL;DR: A prior for hand pose estimation that integrates the direct relation between a manipulating hand and a 3d object is proposed and integrated into a unified belief propagation framework for tracking and synthesis.
Proceedings ArticleDOI
Accurate and robust registration for in-hand modeling
TL;DR: An efficient method for detecting registration failures, which is a vital property of any automatic modeling system, is proposed and shown how both failure detection and fast registration can be combined in a practical and robust in-hand modeling system that operates at interactive frame rates.