V
Vlatko Lukarov
Researcher at RWTH Aachen University
Publications - 17
Citations - 228
Vlatko Lukarov is an academic researcher from RWTH Aachen University. The author has contributed to research in topics: Learning analytics & Analytics. The author has an hindex of 4, co-authored 17 publications receiving 209 citations.
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Proceedings ArticleDOI
Supporting action research with learning analytics
TL;DR: This paper investigates how the multitude of questions that arise during technology-enhanced teaching and learning systematically can be mapped to sets of indicators, and describes which effects learning analytics should have on teaching and how this could be evaluated.
Journal Article
Learning Analytics: Challenges and Future Research Directions
Mohamed Amine Chatti,Vlatko Lukarov,Hendrik Thüs,Arham Muslim,Ahmed Mohamed Fahmy Yousef,Usman Wahid,Christoph Greven,Arnab Chakrabarti,Ulrik Schroeder +8 more
TL;DR: In this article, the authors provide a systematic overview on the emerging field of Learning Analytics (LA) and its key concepts through a reference model for LA based on four dimensions, namely data, environments, context, stakeholders, objectives, and methods.
Proceedings Article
Data Models in Learning Analytics
Vlatko Lukarov,Mohamed Amine Chatti,Hendrik Thüs,Fatemeh Salehian Kia,Arham Muslim,Christoph Greven,Ulrik Schroeder +6 more
TL;DR: In this paper, several usage data formats are presented and analyzed in the context of learning analytics to help in choosing the best suiting usage data model.
Proceedings Article
Learning Analytics Evaluation - Beyond Usability.
TL;DR: A short summary of the learning analytics goals, and the importance of evaluation of learning analytics while trying to attain these goals are presented, and three different case studies of learning Analytics evaluation are presented.
Journal ArticleDOI
A Fundamental Study for Gamification Design : Exploring Learning Tendencies' Effects
TL;DR: In this paper, the authors present the fundamental concepts, design, and preliminary findings of a personalized gamification project in the educational context, which aims to create a balanced, gamified learning environment in which all learners are equally engaged and interested.