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All figures (11)
Figure 8. Depth hallucination on a wicker fence with single-flash and three-flash method, neither rendered with surface normals.
Figure 9. Three-flash hallucinations showing our 14 test scenes.
Figure 11. Graph showing average ratings by scene for each class of stimulus.
Figure 10. Graph showing average ratings per participant for each class of stimulus.
Figure 3. Circuit diagram for our three-flash controller.
Figure 2. Three-flash capture system mounted on a tripod with a digital SLR camera.
Figure 12. Optical diffraction causing unexpected results.
Figure 4. Diagram of RAW capture processing with dark subtraction used to obtain three separate flash no-flash images.
Figure 5. Our three separate flash images with the no-flash image in the lower right, all after RAW processing.
Figure 6. Left image contains depth hallucinated from a single flash/no-flash pair. Right image shows results of 3-flash system. Center is a photograph.
Figure 7. Comparison of hallucination and rendering methods showing the original diffuse photo, single-flash re-rendered result, three-flash depth result, and finally the three-flash result with derived normals.
Proceedings Article
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DOI
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A case study evaluation: perceptually accurate textured surface models
[...]
Greg Ward
,
Mashhuda Glencross
1
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Institutions (1)
University of Manchester
1
30 Sep 2009
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