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Journal ArticleDOI

Behavior of G-Type Automata in a Matrix Game Against Automata with Linear Strategy

V. I. Ivanov
- Vol. 2, Iss: 2, pp 109-119
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TLDR
Among the tremendous variety of environments (i.e., competitive situations) in which a G-type automaton can find itself, the following case is of special interest.
Abstract
Among the tremendous variety of environments (i.e., competitive situations) in which a G-type automaton can find itself (the definition of such an automaton and the basic notation was taken from Sragovich [1]), the following case is of special interest. Let M = ‖aij‖ be a numerical matrix with the dimension k × in, and let A be an automaton capable of m moves consisting of the selection of a number from a column of matrix M. In response to a move Yi, when i = 1, …,k, of a G-type automaton and of the j-th move of the A automaton, the former will be fed a number aij whereas the latter (which is defined by a certain rule) will be fed an element of its input alphabet. For the above G-type automaton, the matrix M and the automaton A are a switching environment.

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Journal ArticleDOI

Collective Behavior of G-Type Automata

TL;DR: The ability of automata to participate in games, i.e., their purposive collective behavior, is of special interest, because it is assumed that if this game admits a behavior which is most advantageous for all the players, then the competent and reasonable participants will adopt this behavior.
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