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Computer Mediated Communication and the Connection between Virtual Utopias and Actual Realities

TLDR
The authors consider the extent to which the kinds of virtual utopias made possible by computer-mediated communications are connected to the actual individual and social realities of human participants, and make a distinction between the use of virtual utopian representations as merely escapist, self-indulgent fantasy on one hand, and as a useful, transformative media for reinventing the human condition on the other.
Abstract
People have generally been very ambivalent about the potential future roles of new technologies (and the internet specifically) and their possible effects on human society. Indeed, there has been a tendency for polarization between attitudes or perceptions of naive enthusiasm and cynical resistance towards the use of computers and computer networks, and for such related concepts as ‘the information superhighway’ and ‘cyberspace’. The projection of such ambivalent perceptions into naively utopian (or even ironically dystopian) images and narratives might be seen as the latest and uniquely global permutation of a basic function of human culture - that is, to imagine ‘a better future’ or represent ‘an ideal past’. This paper will consider the extent to which the kinds of virtual utopias made possible by computer-mediated communications are ‘connected’ to the actual individual and social realities of human participants. In other words, how important might it be to recognise a distinction between the use of virtual utopias (and utopian representations in any culture) as merely escapist, self-indulgent fantasy on one hand, and as a useful, transformative media for reinventing the human condition on the other? Whether we live in a Panoptic or democratic Net ten years from now depends, in no small measure, on what you and I know and do now. Howard Rheingold, Afterword to The Virtual Community (1994, p. 310)

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Book

스크린 위의 삶 = Life on the screen : identity in the age of the internet

Sherry Turkle, +1 more
TL;DR: In this paper, Sherry Turkle uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Journal ArticleDOI

Lectures on Ideology and Utopia

John Clark
Dissertation

Acting your age: a study of the relationship between online social interaction and identity in older adults

Peter Dell
TL;DR: The authors investigated the relationship between Internet use and identity, particularly age-identity, in older Internet users and found that a significant increase in variance of age identity is associated with communication with people from other countries.
Journal ArticleDOI

Spatial Metaphor in the Work of Marshall McLuhan

TL;DR: This paper adapted a framework drawn from cognitive linguistics to describe how McLuhan's concepts of visual and acoustic space serve as structural, orientational, and ontological metaphors for culture and technology.
References
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Book

스크린 위의 삶 = Life on the screen : identity in the age of the internet

Sherry Turkle, +1 more
TL;DR: In this paper, Sherry Turkle uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Book

The Virtual Community: Homesteading on the Electronic Frontier

TL;DR: In this paper, the authors present a look inside the development, inner workings and future of the Internet, and recommend the book as "a must-read for anyone hoping to understand the next wave of human culture and communication".
Book

Life on the Screen: Identity in the Age of the Internet

Sherry Turkle
TL;DR: In this article, Sherry Turkle, a Professor of the Sociology of Science at MIT and a licensed psychologist, uses Internet MUDs as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Book

Remediation: Understanding New Media

TL;DR: In this paper, the authors propose a theory of immediacy, hypermediacy and remediation mediation and network of remediation networks of networked self conclusion for virtual reality mediated spaces.
Journal ArticleDOI

The Virtual Community: Homesteading on the Electronic Frontier

TL;DR: Howard Rheingold as mentioned in this paper reviewed the Virtual Community: Homesteading on the Electronic Frontier, a book about the social aspects of computer networks written by a self-described "uncredentialed socio! sdent ist· end pcctici~nt in the polltl<:al protests and $0Clal upheavals of the late 1960s.