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Journal ArticleDOI

Evaluation of an educational game for health sciences students.

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TLDR
An educational game was developed to promote student problem solving in the context of small group, problem-based learning (PBL) and the game's effects on hypothesis and issue generation in PBL were evaluated.
Abstract
An educational game was developed to promote student problem solving in the context of small group, problem-based learning (PBL). This study evaluated the game's effects on hypothesis and issue generation in PBL. Students in the Year III PBL course of a BScN program (N = 131) were stratified by program status and then randomly assigned to groups of 9 to 11 people per group. Half of the groups were randomly assigned to use the game (G); the remaining groups used the conventional method (CM) of generating issues and hypotheses. The G and CM groups crossed over for Term II. A Term I posttest demonstrated G groups had a higher proportion of accurate responses (85%) than CM groups (74%). A Term II posttest demonstrated no important differences between G and CM groups, suggesting the educational impact of the game persisted after students stopped using it. Strengths and limitations of the game as a learning aid also are addressed.

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Reference EntryDOI

Educational Games for Health Professionals

TL;DR: The findings of this systematic review neither confirm nor refute the utility of games as a teaching strategy for health professionals, and there is a need for additional high-quality research to explore the impact of educational games on patient and performance outcomes.
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TL;DR: Games provide a novel way of organizing CME events that might provide more group interaction and discussion, as well as improve recruitment to CMEEvents, and provide a forum for interdisciplinary CME.
References
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Book

Problem-based learning : an approach to medical education

TL;DR: This book presents the scientific basis of problem-based learning and goes on to describe the approaches to problem- based medical learning that have been developed over the years at McMaster University, largely by Barrows and Tamblyn.
Journal ArticleDOI

Let the Games Begin

TL;DR: The final decision on the spectrum auction confirms that it will set aside 60Mhz of spectrum at a discounted S$35m for a fourth telco, and will impose a pre-qualification requirement and a performance bond within expectations.
Journal ArticleDOI

Preparing teachers for the performance and evaluation of gaming-simulation in experiential learning climates.

TL;DR: It is suggested that personal and interpersonal sensitivity, plus the ability to meaningfully facilitate groupwork are necessary prerequisites for effective gaming-simulation and its qualitative evaluation.
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