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Method, system and computer program product for the delivery of a chat message in a 3D multi-user environment

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TLDR
In this paper, a chat system, method and computer program product for delivering a message between a sender and a recipient in a three-dimensional (3D) multi-user environment, wherein the 3D multiuser environment maintains respective digital representations of the sender and the recipient.
Abstract
A chat system, method and computer program product for delivering a message between a sender and a recipient in a three-dimensional (3D) multi-user environment, wherein the 3D multi-user environment maintains respective digital representations of the sender and the recipient, uses a recipient interface to receive a message, map the message to a texture to generate a textured message, and render the textured message in the 3D multi-user environment so as to permit the recipient to visually ascertain the location of the digital representation of the sender in the 3D world. Received messages are mantained as two-dimensional elements on a recipient viewport.

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References
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Use of avatars with automatic gesturing and bounded interaction in on-line chat session

TL;DR: In this paper, each participant in the chat session is enabled to select one of a plurality of different avatars to represent the participant in a graphic chat session, and a bitmap file is associated with each avatar.
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Interactive movement and contact simulation game

Ned Ahdoot
TL;DR: In this article, the authors present an interactive contact and simulation game in which a player and a 3D computer generated image interact in simulated physical contact, where a plurality of position sensing and impact generating means are secured to various locations on each player's body.
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TL;DR: In this paper, a motion simulating device (10) for providing the user full freedom of motion in coordination with the user's senses of sight, hearing, and touch is described.
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Networked computer game system with persistent playing objects

TL;DR: The mapping of playing objects from one game to another has been studied in this paper, where generic attributes (804) of an object may be mapped to game-specific attributes (812) and the mapping may either change or maintain the look and feel to an object.
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Drew DeVito
TL;DR: In this paper, a method and apparatus for measuring and performing real-time FFT analysis of bioelectrical signals such as (EEG and EMG) for the control of systems is presented.