Journal ArticleDOI
Mobile computer Web-application design in medicine: some research based guidelines
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TLDR
The investigations presented in this paper highlight some ways in which Web content can be adapted to make it more accessible to mobile computing users.Abstract:
Designing Web-applications is considerably different for mobile computers (handhelds, Personal Digital Assistants) than for desktop computers. The screen size and system resources are more limited and end-users interact differently. Consequently, detecting handheld-browsers on the server side and delivering pages optimized for a small client form factor is inevitable. The authors discuss their experiences during the design and development of an application for medical research, which was designed for both mobile and personal desktop computers. The investigations presented in this paper highlight some ways in which Web content can be adapted to make it more accessible to mobile computing users. As a result, the authors summarize their experiences in design guidelines and provide an overview of those factors which have to be taken into consideration when designing software for mobile computers. “The old computing is about what computers can do, the new computing is about what people can do” (Leonardo’s laptop: human needs and the new computing technologies, MIT Press, 2002).read more
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Mobile Medical Education (MoMEd) - how mobile information resources contribute to learning for undergraduate clinical students - a mixed methods study
Bethany Davies,Jethin Rafique,Tim Vincent,Jil Fairclough,Mark H Packer,Richard Vincent,Inam Haq +6 more
TL;DR: A model for mobile learning in the clinical setting is developed that shows how different theories contribute to its use taking into account positive and negative contextual factors.
Journal ArticleDOI
Usability Dimensions for Mobile Applications-A Review
TL;DR: A set of usability dimensions that should be considered for designing and evaluating mobile applications is proposed as a model that considers four contextual factors: user, environment, technology and task/activity.
Journal ArticleDOI
Developing mental health mobile apps: Exploring adolescents' perspectives.
TL;DR: Understanding end users’ needs and concerns in relation to this topic will inform the future development of youth-oriented mental health apps that are acceptable to young people.
Journal ArticleDOI
The effect of previous exposure to technology on acceptance and its importance in usability and accessibility engineering
TL;DR: The factors that influence the older users’ acceptance of software, including the extent of their previous exposure to technology, are evaluated in order to provide short guidelines for software developers on how to design and develop software for the elderly.
Journal ArticleDOI
Design and development of a mobile computer application to reengineer workflows in the hospital and the methodology to evaluate its effectiveness
Andreas Holzinger,Primož Kosec,Gerold Schwantzer,Matjaz Debevc,Rainer Hofmann-Wellenhof,Julia Frühauf +5 more
TL;DR: A new method of collecting additional data for the purpose of skin cancer research from the patients in the hospital using the system Mobile Computing in Medicine Graz (MoCoMed-Graz), which departs from the traditional paper-based questionnaire data collection methods and implements a new composition of evaluation methods to demonstrate its effectiveness.
References
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Journal Article
The magical number seven, plus or minus two: some limits on our capacity for processing information
TL;DR: The theory of information as discussed by the authors provides a yardstick for calibrating our stimulus materials and for measuring the performance of our subjects and provides a quantitative way of getting at some of these questions.
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The magical number seven plus or minus two: some limits on our capacity for processing information
TL;DR: The theory provides us with a yardstick for calibrating the authors' stimulus materials and for measuring the performance of their subjects, and the concepts and measures provided by the theory provide a quantitative way of getting at some of these questions.
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Usability Engineering
TL;DR: This guide to the methods of usability engineering provides cost-effective methods that will help developers improve their user interfaces immediately and shows you how to avoid the four most frequently listed reasons for delay in software projects.
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Handbook of Human-Computer Interaction
TL;DR: Models and Theories of Human-Computer Interaction (9 chapters).