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The Cambridge Handbook of Multimedia Learning

TLDR
The Cambridge Handbook of Multimedia Learning as mentioned in this paper is the first handbook devoted to comprehensive coverage of research and theory in the field of multimedia learning, focusing on how people learn from words and pictures in computer-based environments.
Abstract
During the past 10 years, the field of multimedia learning has emerged as a coherent discipline with an accumulated research base that has never been synthesized and organized in a handbook. The Cambridge Handbook of Multimedia Learning constitutes the world's first handbook devoted to comprehensive coverage of research and theory in the field of multimedia learning. Multimedia learning is defined as learning from words (e.g., spoken or printed text) and pictures (e.g. illustrations, photos, maps, graphs, animation, or video). The focus of this handbook is on how people learn from words and pictures in computer-based environments. Multimedia environments include online instructional presentations, interactive lessons, e-courses, simulation games, virtual reality, and computer-supported in-class presentations. The Cambridge Handbook of Multimedia Learning seeks to establish what works (that is, to ground research in cognitive theory), and to consider when and where it works (that is, to explore the implications of research for practice). (http://books.google.fr/books?id=duWx8fxkkk0C&printsec=frontcover&hl=fr#v=onepage&q&f=false)

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Book ChapterDOI

Cognitive Theory of Multimedia Learning

TL;DR: This paper argues that multimedia instructional messages that are designed in light of how the human mind works are more likely to lead to meaningful learning than those that are not.
Book

Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century

TL;DR: In this article, the authors identify caracteristicas relacionadas with the aprendizaje of these habilidades, that include desarrollo profesional docente, curriculo, evaluacion, programas extraescolares and extraescolate, and centros de aprendíe informal como exhibiciones and museos.
Journal ArticleDOI

What are the learning affordances of 3-D virtual environments?

TL;DR: Mark J. W. Lee is the Chair of the New South Wales Chapter of the IEEE Education Society and serves as founding Editor-in-Chief of Impact:Journal of Applied Research in Workplace E-learning, in addition to being on the editorial boards of a number of international journals.
Journal ArticleDOI

Interactive Multimodal Learning Environments Special Issue on Interactive Learning Environments: Contemporary Issues and Trends

TL;DR: In this paper, a cognitive-affective theory of learning with media from which instructional design principles are derived is presented, and a set of experimental studies in which they found empirical support for five design principles: guided activity, reflection, feedback, control and pretraining.
Journal ArticleDOI

The Effectiveness of Online and Blended Learning: A Meta-Analysis of the Empirical Literature

TL;DR: In this paper, the authors concluded that distance learning technologies do not differ significantly from regular classroom instruction in terms of learning out-comcomverage, and concluded that these technologies did not benefit significantly from traditional classroom instruction.