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The Oxford Handbook of Virtuality

Mark Grimshaw
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The article was published on 2014-02-01. It has received 67 citations till now. The article focuses on the topics: Virtuality (philosophy).

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A Metaverse: Taxonomy, Components, Applications, and Open Challenges

- 01 Jan 2022 - 
TL;DR: In this article , the authors divide the concepts and essential techniques necessary for realizing the Metaverse into three components (i.e., hardware, software, and contents) rather than marketing or hardware approach to conduct a comprehensive analysis.
Journal ArticleDOI

A Metaverse: Taxonomy, Components, Applications, and Open Challenges

TL;DR: This paper divides the concepts and essential techniques necessary for realizing the Metaverse into three components (i.e., hardware, software, and contents) and three approaches and describes essential methods based on three components and techniques to Metaverse’s representative Ready Player One, Roblox, and Facebook research in the domain of films, games, and studies.
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

TL;DR: Analysis of how an identical video game that is either played in a 2D, stereoscopic 3D or Head-Mounted-Display (HMD) VR version is experienced by the players, and how brands that are placed in the video game are affected indicates that presence was higher in the HMD VR than in the stereoscopic 2D and in the 2D video game, but neither arousal nor attitude towards the videogame differed.
Journal ArticleDOI

Is Multimedia Multisensorial? - A Review of Mulsemedia Systems

TL;DR: This review deals with mulsemedia topics that remain insufficiently explored by previous work, with a focus on the multi-multi (multiple media-multiple senses) perspective, where multiple types of media engage multiple senses.