scispace - formally typeset
Journal ArticleDOI

Volume rendering

TLDR
A technique for rendering images of volumes containing mixtures of materials is presented, which allows both the interior of a material and the boundary between materials to be colored.
Abstract
A technique for rendering images of volumes containing mixtures of materials is presented. The shading model allows both the interior of a material and the boundary between materials to be colored. Image projection is performed by simulating the absorption of light along the ray path to the eye. The algorithms used are designed to avoid artifacts caused by aliasing and quantization and can be efficiently implemented on an image computer. Images from a variety of applications are shown.

read more

Citations
More filters
Journal ArticleDOI

Three-dimensional alpha shapes

TL;DR: This article introduces the formal notion of the family of α-shapes of a finite point set in R 3 .
Proceedings ArticleDOI

Imaging vector fields using line integral convolution

TL;DR: This approach builds on several previous texture generation and filtering techniques but is unique because it is local, one-dimensional and independent of any predefined geometry or texture.
Book

A reflectance model for computer graphics

TL;DR: In this paper, the spectral energy distribution of the reflected light from an object made of a specific real material is obtained and a procedure for accurately reproducing the color associated with the spectrum is discussed.
Proceedings ArticleDOI

Fast volume rendering using a shear-warp factorization of the viewing transformation

TL;DR: A new object-order rendering algorithm based on the factorization of a shear-warp factorization for perspective viewing transformations is described that is significantly faster than published algorithms with minimal loss of image quality.
Proceedings ArticleDOI

Three-dimensional alpha shapes

TL;DR: This article introduces the formal notion of the family of α-shapes of a finite point set in R, a well-defined polytope, derived from the Delaunay triangulation of the point set, with a parameter α ε R controlling the desired level of detail.
References
More filters
Proceedings ArticleDOI

Marching cubes: A high resolution 3D surface construction algorithm

TL;DR: In this paper, a divide-and-conquer approach is used to generate inter-slice connectivity, and then a case table is created to define triangle topology using linear interpolation.
Journal ArticleDOI

Illumination for computer generated pictures

TL;DR: Human visual perception and the fundamental laws of optics are considered in the development of a shading rule that provides better quality and increased realism in generated images.
Journal ArticleDOI

Display of surfaces from volume data

TL;DR: In this article, a volume-rendering technique for the display of surfaces from sampled scalar functions of 3D spatial dimensions is discussed, which is not necessary to fit geometric primitives to the sampled data; images are formed by directly shading each sample and projecting it onto the picture plane.
Journal ArticleDOI

Algorithm for computer control of a digital plotter

TL;DR: An algorithm is given for computer control of a digital plotter that may be programmed without multiplication or division instructions and is efficient with respect to speed of execution and memory utilization.
Book

A reflectance model for computer graphics

TL;DR: In this paper, the spectral energy distribution of the reflected light from an object made of a specific real material is obtained and a procedure for accurately reproducing the color associated with the spectrum is discussed.