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How can edutainment be used to attend and prevent adolescent depression? 


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Edutainment can be used to attend and prevent adolescent depression by providing informative and engaging interventions that promote mental health awareness and knowledge . These interventions can take the form of serious games, such as Moving Stories, which combine gameplay with classroom sessions led by lived experience workers (LEWs) . The use of jigsaw puzzles as an interventional approach can also enhance knowledge and attitude levels towards depression . Additionally, educational interventions that involve experiential and interactive activities, such as discussion groups, role-play, and art-based activities, can be effective in promoting mental health among adolescents . Teachers and educators play a crucial role in these interventions, but their involvement and continuity with everyday school activities need to be emphasized . By utilizing edutainment strategies, adolescents can gain a better understanding of depression, reduce stigma, and be encouraged to seek help from trusted adults .

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The paper does not specifically mention the use of edutainment to attend and prevent adolescent depression. The paper focuses on educational interventions such as discussion groups, role-play, and art-based activities.
The provided paper does not mention the use of edutainment to attend and prevent adolescent depression.
The provided paper does not mention the use of edutainment to attend and prevent adolescent depression.
The paper does not specifically mention the use of edutainment to prevent adolescent depression. The paper focuses on the development of puzzle-based intervention to enhance knowledge on depression management among adolescents.
The paper does not specifically mention the term "edutainment."

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