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What are the effects rendered in games by GPU? 


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The effects rendered in games by the GPU include global illumination, caustics, defocus, motion blur, mirror reflections, refractions, and depth of field . These effects are important for creating realistic images that cannot be distinguished from photographs. Ray tracing and rasterization are the two main approaches used for rendering images. Ray tracing is commonly used for high-quality rendering, while rasterization is used for real-time rendering in computer games. Specialized algorithms are often used to approximate these complex effects in order to achieve plausible results while sacrificing image quality for performance. GPU-cluster is used to cope with the computational demands of feature films. Techniques such as adaptive acceleration structures and unified rendering approaches are employed to reduce the image quality gap between production and real-time rendering .

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Open accessBook
21 May 2008
21 Citations
The paper discusses effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field.
The paper discusses rendering specular effects such as mirror reflections, refractions, and caustics on the GPU.
Open accessDissertation
01 Jan 2018
2 Citations
The paper does not specifically mention the effects rendered in games by GPUs.
The effects rendered in games by GPU include mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field.

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