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Which analysis model provides the best starting point for identifying screens for user interface design? 

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Proceedings ArticleDOI
Georg Kösters, Hans Werner Six, J. Voss 
15 Apr 1996
21 Citations
The method also provides for (semi) automatic generation of user interface prototypes at intermediate stages of the analysis.
A formative user study of the latter indicates that the interface scales well to small screens.
Proceedings ArticleDOI
Diako Mardanbegi, Dan Witzner Hansen 
26 May 2011
43 Citations
An effective method for identifying the screens in the field of view of the user is also presented which can be applied in a general scenario in which multiple users can interact with multiple screens.
Open accessProceedings ArticleDOI
Forrest Huang, John Canny, Jeffrey Nichols 
02 May 2019
83 Citations
With this technique, for the first time designers can accurately retrieve relevant user interface examples with free-form sketches natural to their design workflows.
This article presents a two‐experiment series that strongly supports the hypothesis that user preference for interactive screens and performance using interactive screens is related to screen complexity.
Open accessBook ChapterDOI
32 Citations
Conceptual User Interface Patterns can be used for direct specification of device independent interfaces that can be refined using UI design patterns, or moreover, used to automatically obtain prototypes of the user interface specified in several devices.
Overall, the findings demonstrate the need to include user characteristics in interface design.
The study produced several directions for new user interface designs.
Open accessProceedings ArticleDOI
Forrest Huang, John Canny, Jeffrey Nichols 
02 May 2019
83 Citations
We demonstrate several novel applications driven by Swire that could greatly augment the user interface design process.

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What are the current theories and trends in user interface design?5 answersCurrent theories and trends in user interface design encompass various frameworks and emerging concepts. Activity Theory, distributed cognition, ecological interface design, hierarchical design theory, and stages of action theory are fundamental theoretical frameworks guiding interaction design. Additionally, the incorporation of Artificial Intelligence (AI) in user interfaces is seen as a breakthrough for more intuitive and error-tolerant interactions, especially in mobile contexts. There is a growing emphasis on socio-technical reconceptualization of use, highlighting the active roles of both material and users in design, prompting a reevaluation of professional designers' roles within the broader social (re)production context. These theories and trends collectively shape the landscape of contemporary user interface design, emphasizing the importance of understanding user behaviors, intentions, and the broader socio-cultural context in which interfaces operate.
What is screen?5 answersA screen can refer to various concepts based on the contexts provided. It can be a special kind of entertainment culture, like a screen production that involves the effect of "carnivalization". Screens can also be analyzed as a socio-cultural phenomenon producing simulacra and fakes, influencing modern culture and shaping a new type of individual known as the "screen man". Additionally, a screen can be a physical object like a framework or partition used for protection, privacy, or concealment. In a more technical sense, a screen can consist of horizontal slats held together by vertical columns. Moreover, screens in electronic devices involve layers like a cover plate, touch display element, OCA adhesive layer, and ink layer, contributing to achieving a maximum full-screen visual effect.
Challenges of screens in user interface design?5 answersDesigning user interfaces for screens presents several challenges. The limited availability of design guidelines for large screens complicates the design process, making it difficult to improve the user experience of large-screen systems. Additionally, design flaws in digital tools used for learning can create barriers for effective instruction, leading to challenges for both educators and learners. Perceptual and psychological issues further contribute to the difficulty of designing interactive systems, including user interfaces. Small screens in smart products and mobile devices also pose unique challenges, such as the need for economical use of screen space and efficient data entry methods. Overcoming these challenges requires considering factors like information presentation, data entry methods, mobile users, and context, as well as following practical interface design guidelines.
How does Fitts' Law apply to the design of user interfaces?5 answersFitts' Law is applicable to the design of user interfaces. It has been used to evaluate the performance of different interaction techniques, such as gaze-hand alignment techniques and mobile device interfaces for older adults. Fitts' Law provides a formula to calculate the time it takes to hit a target of a given size, which is useful for designing interfaces that are efficient and easy to use. It has also been used to assess proprioception of the hand for gesture recognition in wearable computing. Additionally, Fitts' Law has been used to develop predictive models for human movement in human-robot systems, although its predictive ability may be affected by the coupling between human and robot. Overall, Fitts' Law is a valuable tool for designing user interfaces and understanding human-computer interaction.
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