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Showing papers on "Concurrency control published in 1971"


Book
01 Jan 1971
TL;DR: This new edition of the Encyclopedia of Computer Science has 2,000 pages containing over 600 fully-updated articles by internationally-known computing experts, and over 100 new articles covering emerging, cutting-edge subjects.
Abstract: From the Publisher: The Encyclopedia of Computer Science is the definitive reference work on computers, computing, and computer science. This new edition has 2,000 pages containing over 600 fully-updated articles by internationally-known computing experts. With its blending of historical perspective and practical reference information, the Encyclopedia of Computer Science is a must-have for every collection. Alphabetically arranged and classified into subject areas, the Encyclopedia will cover the fields of: Hardware Computer systems Information and data Software Mathematics of Computing Theory of computation Methodologies Applications Computing Milieux Features Over 100 entirely new entries Thorough revisions and updates reflecting the latest developments in the field 900 illustrations in black and white, plus full color inserts A list of the 450 contributing international experts, complete with affiliation Thorough cross-references, abbreviations, and acronyms An extensive list of computer science and engineering research journals A timeline of significant computing milestones Ph.D-granting departments of computer science and engineering Glossary of major terms in five languages Key high level languages Numerical tables and constants Articles deleted from the first three editions Over 100 new articles covering emerging, cutting-edge subjects. Examples include: Automated Planning Byte Ordering Cache Coherency Computer Industry: US, Britain, Europe, Japan Computer Ethics Data Mining Database Concurrency Control E-commerce Fuzzy Logic Geographic Information System (GIS) Integer Sequences Legal Issues of the Internet Lyons Electronic Office (LEO) Markup Languages Molecular Computing Multi-agent Systems Partial Evaluation Redundant Array Inexpensive Dish (RAID) Register Allocation Scientific Visualization Simula Telerobotics

278 citations


01 Jan 1971
TL;DR: A system is said to be in "deadlock" whenever it is stuck in a state where each part of the system is waiting for some event that can only be caused/triggered by another part ofThe system.
Abstract: A system is said to be in "deadlock" whenever it is stuck in a state where each part of the system is waiting for some event that can only be caused/triggered by another part of the system. (which is also waiting for another part, etc.) The various parts wait on eachother, and no progress can be made (the system state cannot change).

63 citations