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Anthony Discolo
Researcher at Microsoft
Publications - 9
Citations - 1105
Anthony Discolo is an academic researcher from Microsoft. The author has contributed to research in topics: Mobile device & Open platform. The author has an hindex of 6, co-authored 9 publications receiving 1105 citations.
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Patent
Electronic mail object synchronization between a desktop computer and mobile device
TL;DR: In this article, the authors propose a method to synchronize electronic mail applications between a desktop computer and a mobile device such that attachments to electronic mail messages are receivable by the mobile device.
Patent
Generating meeting requests and group scheduling from a mobile device
Anthony Discolo,Scott A. Skorupa,Salim Alam,Garrett R. Vargas,Dave Whitney,Bryce Ulrich,John Ian Ferrell +6 more
TL;DR: In this paper, a mobile device is used to schedule a meeting request from the mobile device itself and assigns an object representative of the meeting request and assigns the object a global identification number which identifies the object to other devices which encounter the object.
Patent
Media content retrieval system and personal virtual channel
TL;DR: In this article, a system for media content search and retrieval, and a virtual television channel capable of using that system is described, where a client device with limited capabilities can play media content which comes from a website in a format not supported by the client device.
Book ChapterDOI
Lock free data structures using STM in haskell
TL;DR: Experimental results are presented which show that for multi-processor systems the simpler lock free implementations offer superior performance when compared to their corresponding lock based implementations.
Patent
Recording Media on Gaming Consoles
Todd Roshak,Jason White,Chris Turkstra,Logananth Seetharaman,Anthony Discolo,Stacey Law,Timothy S. Milligan +6 more
TL;DR: In this article, a digital video recorder (DVR) application running alongside a television client component allows users to record media content on the gaming console, which can include television programming, gaming experience (whether local or online), music, DVDs, and so on.