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Antti Koivisto

Researcher at Satakunta University of Applied Sciences

Publications -  25
Citations -  166

Antti Koivisto is an academic researcher from Satakunta University of Applied Sciences. The author has contributed to research in topics: Mobile device & User experience design. The author has an hindex of 7, co-authored 25 publications receiving 147 citations. Previous affiliations of Antti Koivisto include Tampere University of Technology.

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Journal ArticleDOI

Studying the User Experience of a Tablet Based Math Game

TL;DR: Math Elements was experienced as an engaging learning game in all studied age groups and it was found to fit well into classroom usage in certain contexts.
Journal ArticleDOI

Cognitive mobile games for memory impaired older adults

TL;DR: In this paper, the effect of cognitively simulating mobile games on the cognitive skills and recreation of older people with memory impairment was evaluated and the game play did not have any effect on the traditional Trail Making Test results but the results of the Trail Making game showed improvement.
Proceedings ArticleDOI

Mobile exergames for preventing diseases related to childhood obesity

TL;DR: It is concluded that the games were found engaging and they motivated players to exercise, indicating a positive effect of exergames in prevention of diseases which are related to childhood obesity and physical inactivity.
Proceedings ArticleDOI

Users as sensors: creating shared experiences in co-creational spaces by collective heart rate

TL;DR: A pilot study on using collective heart rate visualized in the indoor ice rink to bring intensiveness into the audience experience to widen the field of physiological sensing technologies and facilitate the diffusion of these techniques into different public events with the large number of audience.
Proceedings ArticleDOI

The cognitive mobile games for older adults - a Chinese user experience study

TL;DR: Evaluating the attitudes and user experiences of Chinese elderly people on mobile memory rehabilitation games originally developed in Finland, Europe found the positive user experience both of the elderly and the nursing staff and the experience of the games being cognitively stimulating.