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Ashwin Ram
Researcher at Georgia Institute of Technology
Publications - 156
Citations - 4392
Ashwin Ram is an academic researcher from Georgia Institute of Technology. The author has contributed to research in topics: Case-based reasoning & Robot learning. The author has an hindex of 34, co-authored 156 publications receiving 4231 citations. Previous affiliations of Ashwin Ram include PARC & Google.
Papers
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Journal ArticleDOI
Experiments with reinforcement learning in problems with continuous state and action spaces
TL;DR: This article proposes a simple and modular technique that can be used to implement function approximators with nonuniform degrees of resolution so that the value function can be represented with higher accuracy in important regions of the state and action spaces.
Posted Content
Conversational AI: The Science Behind the Alexa Prize.
Ashwin Ram,Rohit Prasad,Chandra Khatri,Anu Venkatesh,Raefer Gabriel,Qing Liu,Jeff Nunn,Behnam Hedayatnia,Ming Cheng,Ashish Nagar,Eric King,Kate Bland,Amanda Wartick,Yi Pan,Han Song,Sk Jayadevan,Gene Hwang,Art Pettigrue +17 more
TL;DR: The advances created by the university teams as well as the Alexa Prize team to achieve the common goal of solving the problem of Conversational AI are outlined.
Book ChapterDOI
Case-Based Planning and Execution for Real-Time Strategy Games
TL;DR: This paper presents a real-time case based planning and execution approach designed to deal with RTS games and proposes to extract behavioral knowledge from expert demonstrations in form of individual cases via a case based behavior generator.
Book
Goal-driven learning
Ashwin Ram,David B. Leake +1 more
TL;DR: The use of explicit goals for knowledge to guide inference and learning and goal-driven integration of explanation and action are highlighted.
Proceedings Article
Transfer learning in real-time strategy games using hybrid CBR/RL
Manu Sharma,Michael P. Holmes,Juan Carlos Santamaria,Arya Irani,Charles L. Isbell,Ashwin Ram +5 more
TL;DR: This paper presents a multilayered architecture named CAse-Based Reinforcement Learner (CARL), which uses a novel combination of Case-Based Reasoning and Reinforcement Learning to achieve transfer while playing against the Game AI across a variety of scenarios in MadRTSTM.