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Azrulhizam Shapi'i

Researcher at National University of Malaysia

Publications -  25
Citations -  213

Azrulhizam Shapi'i is an academic researcher from National University of Malaysia. The author has contributed to research in topics: Rehabilitation & Software. The author has an hindex of 6, co-authored 23 publications receiving 101 citations.

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Journal ArticleDOI

A systematic literature review on obesity: Understanding the causes & consequences of obesity and reviewing various machine learning approaches used to predict obesity.

TL;DR: In this paper, the authors conducted a systematic literature review to examine obesity research and machine learning techniques for the prevention and treatment of obesity from 2010 to 2020, and identified 93 papers from the review articles as primary studies from an initial pool of over 700 papers addressing obesity.
Journal ArticleDOI

A Game System for Cognitive Rehabilitation

TL;DR: A rehabilitation gaming system (RGS) for cognitive rehabilitation is presented based on a proposed conceptual framework which has also been presented in this paper.
Journal ArticleDOI

Real-world model for bitcoin price prediction

TL;DR: In this paper , the authors proposed a methodology for predicting the future price of bitcoin that does not rely solely on past data due to seasonality in historical data and fitting the seasonality and smoothing, the model is constructed that can be useful for real-world use cases.
Proceedings ArticleDOI

Rehabilitation exercise game model for post-stroke using Microsoft Kinect camera

TL;DR: In this paper, the authors developed a prototype of a rehabilitation exercise game that contains aspects of the social context, the type of movement and cognitive challenges, and also provided usability in game design, according to a post-stroke stage so that they can perform recovery activities based on their ability.
Journal ArticleDOI

Investigating therapists' intention to use serious games for acquired brain injury cognitive rehabilitation

TL;DR: Investigating therapists' intention to use serious games for cognitive rehabilitation and identifying underlying factors that may affect their acceptance is found to indicate that the "Ship Game" prototype is easy to use, useful, helpful, enjoyable, and enjoyable.