C
Chris Harrison
Researcher at Carnegie Mellon University
Publications - 176
Citations - 9846
Chris Harrison is an academic researcher from Carnegie Mellon University. The author has contributed to research in topics: Touchscreen & Mobile device. The author has an hindex of 47, co-authored 175 publications receiving 8457 citations. Previous affiliations of Chris Harrison include AT&T & M&Co..
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Patent
Virtual sensor system
Yuvraj Agarwal,Chris Harrison,Gierad Laput,Sudershan Boovaraghavan,Chen Chen,Abhijit Hota,Bo Robert Xiao,Yang Zhang +7 more
TL;DR: In this paper, a virtual sensor is trained as a classifier for an event that is correlated to the data from one or more sensor streams within the featurized sensor data, and the virtual sensor can then subscribe to the relevant sensor feeds from the sensor assembly and monitor for subsequent occurrences of the event.
Proceedings ArticleDOI
Evaluation of progressive image loading schemes
TL;DR: Results suggest a spiral variation of bilinear interlacing can yield an improvement in content recognition time, and derive one novel technique from the findings.
Patent
Method and apparatus for classifying contacts with a touch sensitive device
TL;DR: In this paper, the authors provided methods and computer readable recording mediums that allow for improved classification of objects against a touch sensitive surface of a touch-sensitive device based upon analysis of subdivisions of data representing contact with the touch sensitive surfaces during a period of time.
Proceedings ArticleDOI
Direction-of-Voice (DoV) Estimation for Intuitive Speech Interaction with Smart Devices Ecosystems
TL;DR: This research explores whether speech alone can be used as a directional communication channel, in much the same way visual gaze specifies a focus, and innately enables voice commands with addressability in a natural and rapid manner.
Proceedings ArticleDOI
Retargeted Self-Haptics for Increased Immersion in VR without Instrumentation
Cathy Fang,Chris Harrison +1 more
TL;DR: In this article, the locations of a user's hands are warped such that one hand serves as a physical surface or prop for the other hand, providing a sense of impact in an air-borne and uninstrumented VR experience.